Numenera is a science fantasy RPG set in the distant future. Created by respected game designer Monte Cook, it focuses on story and ideas over mechanics.

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2
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2answers
224 views

Might Defence and combat avoidance skills

I am playing a tough glaive who masters the great sword heavily modelled on a black man version of Ringil. I was assuming that the skill Might Defence would allow me to use my Might pool to block ...
3
votes
2answers
163 views

Is the Task Difficulty/Target Number from an event hidden by the GM?

Is the Task Difficulty from an event a secret for GM ? So like the GM says: You attack the XXX, roll a D20 and I'll tell you if you hit ? The target number to attack the XXX is 3, please roll a ...
2
votes
2answers
146 views

What is the pool cost of splitting effort?

We had a question in our game last night that didn't seem to have a clear resolution in the manual. So if you have an effort of two and are splitting it between attack and damage (one point to lower ...
11
votes
2answers
541 views

A published one-shot adventure for a new Numenera GM

The Backstory: My girlfriend's birthday is next month, and I would like to run a one-shot Numenera adventure at a local game shop as part of the celebration. We both enjoy role-playing very much, but ...
2
votes
1answer
232 views

In Numenera do players roll when using a cypher

I understand that in numenera players roll against an enemies difficulty level, but when using a cypher is that the same type of roll. It makes sense for one time cyphers like an explosive grenade ...
5
votes
4answers
271 views

Recovering ammunition (bolts, etc.) in Numenera

Suppose a ranged combat character in the Numenera setting, using a non-artifact ranged/thrown weapon. Say, a heavy crossbow. There is limited ammunition that players usually have to buy. After a ...
6
votes
1answer
190 views

Is there a way to get rid of inabilities in Numenera?

I was invited to a Numenera game, and thusly have been attempting to figure out the rules and such and to build a nice character. I wanted to be able to build a character with the Magical/Mechanical ...
3
votes
1answer
91 views

Does Sculpt Flesh persist for a Lycanthrope once they transform?

A player wants to create a nano with focus Howls At The Moon (Numenera Corebook, page 64) which causes a transformation into a beast. If Sculpt Flesh (Numenera Character Options, page 12) is active ...
5
votes
2answers
297 views

How to quickly introduce character creation mechanics to new Numenera players?

Situation: Experienced game master with experienced players, predominantly from Pathfinder/D&D 3.5 background, but everyone new to Numenera. I've read the book, and think I have a pretty good ...
5
votes
2answers
558 views

How does XP expenditure/gain work when crafting an artifact?

In the Numenera Corebook, rules for expending XP (p112 in particular) state that one can spend 3 XP to obtain a long-term benefit, in particular to craft an artifact: Artifact: The PC creates an ...
3
votes
2answers
131 views

How does using this artifact in combat work?

My players have acquired the following artifact in the Vortex glimmer: level 5 artifact that fires a green neural disruption beam at long range. Those struck suffer 2 points of Intellect ...
6
votes
4answers
623 views

How to deal with combats where the enemies cannot damage the PCs?

I recently ran a session where the enemies listed in the pre-made adventure did 2 damage with a light weapon (a dagger). The PC had 2 points of armour, so unless the player rolled a natural one on the ...
1
vote
1answer
183 views

Numenera, The Basics [closed]

I've been interested in Numenera for a bit after watching some YouTube videos and I want to know where I can basically find player guides etc. So that I could join a group.
12
votes
2answers
978 views

Is it possible to take cyphers out of the Cypher System?

I recently wrote a short text about Numenera, and how one central notion of the game is the use of cyphers: one-time-use powerful devices. This is reflected in the name of the system Numenera uses: ...
7
votes
2answers
208 views

Can effects or abilities raise the difficulty of a task above 10?

In Numenera, it mentions that difficulties are on a scale of 1 to 10. However, effects or abilities might modify this difficulty 1 or more steps in a direction. For example: A dazed character ...
8
votes
3answers
637 views

How to ensure players spend XP on both short- and long-term benefits in Numenera?

I recently bought the core rulebook for Numenera. As well as reading through it to learn the system, I've been reading online reviews. It seems from reading what other experienced Role-Players think, ...
4
votes
1answer
913 views

How are item level and cypher level related?

In Numenera all items have an item level, that determines their use in crafting and other uses, such as which materials can cut certain other materials, and cyphers also have a level, which is ...
7
votes
1answer
824 views

Confused about Actual Play Example in Numenera core book

In the Actual play example, pg. 352, right hand column in the middle: DIANA - ..."I'm going to hurl flame at the wounded bandit and use a level of Effort to increase the damage to 5.." From page 53 ...
4
votes
2answers
444 views

How do I play NPC abilities?

In Numenera, an NPC's description could be e.g. Malik Harcrow: level 5, level 6 at all subterfuge- related tasks, level 7 at lockpicking Now, I understand how players would attack or defend ...
14
votes
3answers
2k views

Edge mechanic of Numenera

I have a question concerning Edge in Numenera. I studied it from the beginning and still have problems understanding it. As long as Edge is 1 all is clear, but later it becomes complicated. For ...
16
votes
4answers
2k views

What is the ideal Numenera party size, and the practical min and max?

I haven't been able to find any mentions on party size in the Numenera core book. What I want to know is the ideal size for a party and the practical maximum and minimum party sizes. Is it possible, ...
17
votes
6answers
800 views

Is the use of XP as a narrative currency for both GMs and players a novel idea?

In Monte Cook's new roleplaying game Numenera, XP is used as a narrative currency not only by the GM but by the players as well. Taken from his design diaries: Say the PCs find a hidden console ...