Numenera is a science fantasy RPG set in the distant future. Created by respected game designer Monte Cook, it focuses on story and ideas over mechanics.

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6
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2answers
123 views

Can effects or abilities raise the difficulty of a task above 10?

In Numenera, it mentions that difficulties are on a scale of 1 to 10. However, effects or abilities might modify this difficulty 1 or more steps in a direction. For example: A dazed character ...
13
votes
3answers
484 views

Edge mechanic of Numenera

I have a question concerning Edge in Numenera. I studied it from the beginning and still have problems understanding it. As long as Edge is 1 all is clear, but later it becomes complicated. For ...
13
votes
4answers
539 views

What is the ideal Numenera party size, and the practical min and max?

I haven't been able to find any mentions on party size in the Numenera core book. What I want to know is the ideal size for a party and the practical maximum and minimum party sizes. Is it possible, ...
8
votes
2answers
230 views

How to ensure players spend XP on both short- and long-term benefits in Numenera?

I recently bought the core rulebook for Numenera. As well as reading through it to learn the system, I've been reading online reviews. It seems from reading what other experienced Role-Players think, ...
4
votes
1answer
209 views

How are item level and cypher level related?

In Numenera all items have an item level, that determines their use in crafting and other uses, such as which materials can cut certain other materials, and cyphers also have a level, which is ...
6
votes
1answer
269 views

Confused about Actual Play Example in Numenera core book

In the Actual play example, pg. 352, right hand column in the middle: DIANA - ..."I'm going to hurl flame at the wounded bandit and use a level of Effort to increase the damage to 5.." From page 53 ...
4
votes
2answers
136 views

How do I play NPC abilities?

In Numenera, an NPC's description could be e.g. Malik Harcrow: level 5, level 6 at all subterfuge- related tasks, level 7 at lockpicking Now, I understand how players would attack or defend ...
17
votes
6answers
610 views

Is the use of XP as a narrative currency for both GMs and players a novel idea?

In Monte Cook's new roleplaying game Numenera, XP is used as a narrative currency not only by the GM but by the players as well. Taken from his design diaries: Say the PCs find a hidden console ...