The New World of Darkness games: a series of urban fantasy and horror games released by White Wolf starting in 2004. Games using the God-Machine Rules Update should be using the [tag:nwod-god-machine] tag instead.

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5answers
339 views

Bringing the Team together

Here is the Team Concept: All characters are currently mortal but they'll be transitioning soon, so I've noted what they want to change into. How do I get them to work together? My original approach ...
6
votes
3answers
495 views

Mitigating conflict in a 'mixed' nWoD game

The last (and only) time I ran a mixed game (containing Changeling, Mage and Vampire characters) for nWoD. I explained at length that nWoD started with a clean sheet and no one 'instinctively' hated ...
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votes
1answer
84 views

Traps in the World of Darkness

I intend to place my characters in a trapped "dungeon" (I'm stealing the concept from the movie Cube as a God Machine experiment, and team building exercise), however I am unable to locate rules for ...
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7answers
1k views

How can I improve the social / mental combat system in Vampire: Requiem?

The Storytelling System has balanced traits, with power, finesse, and resistance attributes and skills for the physical, social and mental traits. Still, until recently only physical combat was ...
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5answers
2k views

Balancing a mixed game in nWoD

Jadasc raised a great point here. There are few problems that can challenge a mage that won't completely outclass a vampire, unless the vampires are extraordinarily experienced or well connected ...
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6answers
1k views

How can I have a mixed game of nWoD without having a thematic mess?

I'm planning on starting a full-on mixed nWoD game, but I don't know how to avoid having it feel like a fantasy kitchen sink, since that can easily destroy the feel of a game. What are scenarios or ...
13
votes
4answers
2k views

Did piracy problems bring down White Wolf?

A common meme running around in my gaming table is that White Wolf is being terribly changed by piracy. The thesis is: Too many people pirate, therefore WW is not profitable, therefore they are no ...
18
votes
5answers
1k views

In-game reason for no multiple supernatural templates in nWoD

Is there an in-game reason for the exclusivity of supernatural templates in the new World of Darkness? (Why can't a werewolf or a vampire awaken and be a mage as well, for example?) If there is, where ...
5
votes
1answer
192 views

Werewolf: The Forsaken auspice names etymology

Rahu, Cahalith, Elodoth, Ithaeur, Irraka. Where do these names - of the five auspices found in Werewolf: The Forsaken - come from, IRL? What real world words, terms, languages do they originate in, ...
5
votes
1answer
264 views

Official self-references in the (new) World of Darkness setting?

Are there official self-references in the (new) World of Darkness setting (that is, "in-game")? Does White Wolf exist within their own universe? Are people playing Vampire: The Masquerade (or The ...
4
votes
2answers
160 views

Is XP spent at character creation treated the same as • spending?

Say, as a crude example (I don't fact-check points costs atm on my phone) I have a character who buys: Giant •••• Encyclopedic knowledge •• Fleet of foot • And as he has some starting XP he decides ...
1
vote
1answer
52 views

How do free contacts from Professional Training work?

The wording of the merit in Hunter: the Vigil is ambiguous (along with the example. In game terms, the character is considered to have the Contacts Merit (see p. 114 of the World of Darkness ...