I am looking to run a game in a low magic not-so-epic fantasy setting. I intend to focus on personal quests and stories and character discovery and growth, which may be related to some big-scale ...
The group I play with and I really like the fantasy setting of D&D 3.5. However, we find the rules a bit cumbersome, particularly in complex battles. We would still want the system to include ...
As the title states, I would like to know the biggest changes between the two systems, both mechanic-wise and story-wise. Why should I choose one over the other? (And please, don't use "Vampire: the ...