A method of resolving actions by Greg Stolze where a pool of d10's are rolled and success is determined by matching dice. The number of matching dice in a set is called the Width and the number shown by these dice is called the Height. For instance, if two 8's were rolled, the Width would be 2 and ...
4
votes
1answer
44 views
How do Heavy Armor and Interference type powers work?
I feel somewhat silly asking this, but the Wild Talents 2E rulebook keeps likening heavy armor to a "really thick eggshell" that is "all or nothing." I was under the impression for quite a while that ...
9
votes
3answers
124 views
How should I properly lay out the expectations of my players for the campaign, and how do I support these expectations?
I've been planning on running my 1000 point Wild Talents campaign for some time now, and I think it diverges significantly in how it will be played from campaigns we've run in the past. My group has ...
8
votes
1answer
159 views
How would I model a “Grant Superpowers” Miracle?
In Wild Talents 2nd Edition, I've been wondering on how to model a superpower that grants superpowers permanently. Obviously this would be completely overpowered in an unadulterated form, but adding ...
5
votes
1answer
86 views
What happens when two combatants' attack rolls have the same Height and Width?
In Wild Talents, 2nd edition, the widest attack roll goes first, with ties going to the taller roll. I'm confused and haven't been able to find any information on this in the book: if two people roll ...
