I'm getting more and more interested in the D&D retro-clones. I keep seeing various names thrown around, like Labyrinth Lords, Swords and Wizardry, Lycanthropes &… something else starting with ...
I'm aware that the old school renaissance (OSR) is all about hearkening back to old versions of D&D and the play styles of the 70's and 80's, but what characteristics really define this movement? ...
So by the book 1st Edition AD&D, clerics can't use a sling. Other than game balance (it essentially means that other than the odd thrown hammer clerics have no ranged weapon ability which further ...
1st Edition Dungeons and Dragons gives its players a few strategic options during character creation, many of which are restricted by randomly generated attributes. With this in mind, what are some ...
In early D&D, both chainmail and plate armor were considered metal armor, and to slow the wearer to 60' per turn. Chainmail cost 40gp, and plate armor 60gp. Their encumbrance was 400 or 500 coins ...
Old D&D and D&D3E/4E treat initiative and combat order differently like so: D&D 3.5 / 4E: All participants roll individual initiative, once only at the start of combat. Each player takes ...
Basic Fantasy (a Baisc D&D Retro Clone) has the "XP for Gold" optional rule: 1GP of coin or treasure returned to a "safe place" rewards the party with 1 XP. This is in addition to normal XP ...
For those unfamiliar with the concept semi-diceless gaming is only having the players roll the dice. It's used in Cinematic Unisystem and the old (and now free) game Legendary Lives. I'd like to ...