Tagged Questions

Pacing is the rhythm of the game; how smoothly things proceed around the table. Proper pacing makes the game progress seamlessly while bad pacing can make an unimportant scene take too long. Maintaining the pace is usually the GM's responsibility.

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17
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4answers
903 views

How can I recognise when a Scene should be skipped?

There is a mode of thought that says RPGs should be like a movie or a TV show. We don't give screen time to the boring stuff. I had a scene play out where the players had to let a NPC know they were ...
39
votes
6answers
2k views

Should I do something about slow pace in my inexperienced group?

Last night we played our first RPG (ever!) and I'm not sure if it went well. The game was Deathwatch and the basic story was to find someone. There were three possible places where he could be; then ...
12
votes
5answers
3k views

What is the normal “pace” for a 4E session/campaign?

Disclaimer: The DM has never DM'd before, and 2 out of the 3 PC's have never played D&D before. I am the 1 PC who has played before (2 previous groups). I've just started a new 4E group using ...
12
votes
4answers
232 views

Building a sense of desperation

For a GUMSHOE game I want to build up the suspense through the more subtle, but very effective, buildup of a sense of desperation. This is a medical drama and the characters will be in quarantine. I’m ...
3
votes
4answers
335 views

What props or other tools can I use to improve pacing?

For a game, gaslight fantasy meets weird west, I am looking for tangible props to establish the various pacing points (call them beats in Robin's newest fascination). I'm looking for a good idea that ...
15
votes
4answers
364 views

GM Tips for a Rashomon style game

I want to run a Rashomon style session soon and I'm looking for solid advice, as well as lessons learned from your own experience doing so.