Pacing is the rhythm of the game; how smoothly things proceed around the table. Proper pacing makes the game progress seamlessly while bad pacing can make an unimportant scene take too long. Maintaining the pace is usually the GM's responsibility.

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GM Tips for a Rashomon style game

I want to run a Rashomon style session soon and I'm looking for solid advice, as well as lessons learned from your own experience doing so.
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How can I recognise when a Scene should be skipped?

There is a mode of thought that says RPGs should be like a movie or a TV show. We don't give screen time to the boring stuff. I had a scene play out where the players had to let a NPC know they were ...