Pacing is the rhythm of the game; how smoothly things proceed around the table. Proper pacing makes the game progress seamlessly while bad pacing can make an unimportant scene take too long. Maintaining the pace is usually the GM's responsibility.

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How can I recognise when a Scene should be skipped?

There is a mode of thought that says RPGs should be like a movie or a TV show. We don't give screen time to the boring stuff. I had a scene play out where the players had to let a NPC know they were ...
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4answers
485 views

GM Tips for a Rashomon style game [closed]

I want to run a Rashomon style session soon and I'm looking for solid advice, as well as lessons learned from your own experience doing so.
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Should I do something about slow pace in my inexperienced group?

Last night we played our first RPG (ever!) and I'm not sure if it went well. The game was Deathwatch and the basic story was to find someone. There were three possible places where he could be; then ...
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What is the normal “pace” for a 4E session/campaign?

Disclaimer: The DM has never DM'd before, and 2 out of the 3 PC's have never played D&D before. I am the 1 PC who has played before (2 previous groups). I've just started a new 4E group using ...
13
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5answers
767 views

Can you bypass travel by fast forwarding in your campaign?

Instead of having the players cover every single room in a dungeon or square of travel overland, is it permissible (or even warranted) to "fast forward" to a more interesting place, provided that ...