I think the most natural party organization for a group of friends that are playing a game is a flat one, in which no one has authority over another, and decisions are made by consensus (and if that ...
A group of three players had been going through my campaign for a year and a half, when a fourth player was added around level 15. The new player entered in media res: there was a ton of back story, ...
In essence, how would you keep a colorful group of players together in a world filled with mistrust, without going too much meta? Here is the scenario : Our hero consists of members of a special ...
It seems like a lot of roleplaying games have no problems with players playing antisocial characters who can't really be part of the team. I've been part of groups (in D&D) with both a noble ...