Confession - I just TPK'd my group....again. One of the reasons that has been identified is that while the party is composed of 5 pretty well optimized characters, as a party they just aren't in ...
The Revenant racials, as a whole, seem to be focused on survivability/durability, granting the ability to stay in the fight even at zero HP. The Assassin class, while technically a Striker, seems to ...
Here is the Team Concept: All characters are currently mortal but they'll be transitioning soon, so I've noted what they want to change into. How do I get them to work together? My original approach ...
In essence, how would you keep a colorful group of players together in a world filled with mistrust, without going too much meta? Here is the scenario : Our hero consists of members of a special ...
Many classes/ builds allow one to fulfill multiple party roles. For example, a Paladin is a hybrid leader/defender. What classes/builds are a good way to handle striker/controller? I'm looking for ...
It seems like a lot of roleplaying games have no problems with players playing antisocial characters who can't really be part of the team. I've been part of groups (in D&D) with both a noble ...
I believe that it is generally a good thing that all the PCs travel together, as a "party". This way the GM has to manage one environment – not, say, five. The problem is how the GM can ensure such a ...
I (may) have a party with 3 core players and some people that occasionally chime in. While I'm not expecting too many socialisation / synchronisation problems (see this thread about changing ...
My gaming group tends to each go in their own direction for character creation. Sometimes this leads to great games where folks are strongly opposed on dramatic elements and character interaction is ...
I have recently gained access to DDI for a short while and wanted to try an experiment with some friends of mine. That is, I actually want to play with these characters for a few sessions to see if a ...