A game where communication is handled asynchronously in text. Includes playing by post (snail mail) as well as email, posting boards, forums, and other asynchronous text mediums.

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How can I adapt fourthcore to play-by-forum?

Fourthcore adventures have an ingrained time limit that puts pressure on player action and prompts fast, dashy solutions rather than overcautious approaches (or at least has the players chose which ...