Tagged Questions
17
votes
6answers
631 views
How can I screen new players to make sure they are a good fit for my game?
I'm looking to start a new Savage Worlds campaign and I need a full set of players for it. I've played in games before and ran a couple of one-shots, but I've never GMed a full campaign. There's ...
24
votes
6answers
907 views
How to deal with overly cautious players?
Recent encounters with hard to hurt opponents have left the party pretty beat up. The player is now seemingly scared by similar encounters and prefers fleeing.
I'm GMing a solo game of Pathfinder for ...
23
votes
5answers
668 views
Problems with a party of only Spellcasters?
Given a party of only spellcasters (and only unique classes, i.e. only one character can take any specific class), what are possible roadblocks or problems the group may run into? Should they be ...
36
votes
8answers
2k views
How do I deal with PCs who use kidnap and torture as an investigative technique?
I'm running a game in a modern setting with emphasis on the paranormal (Conspiracy X). The player characters are part of a secret government organization and are tasked with investigating & ...
7
votes
2answers
146 views
Good storylines to accompany adding another player to the game?
I just ran my first two sessions as GM and we are probably going to be adding a 4th player to the group soon (making 5 of us total). I'm trying to thing of a good premise for the party to meet the new ...
12
votes
8answers
572 views
How valid is lying to players about the rolls they are making in The Dresden Files?
In last weeks Dresden Files game, the players followed the bad guy using a tracking spell, and found him in the projects at an apartment that they knew little about. Seeing his car, they decided to ...
21
votes
6answers
667 views
What GM tasks can be delegated to players to speed up encounters?
My party's encounters (D&D4e - 13th level) take on average 3-4 hours. We chit chat a lot and are pretty easily distracted, and it's not a huge deal because we're all having fun. But lately we've ...
22
votes
5answers
614 views
GMing for [dis]abled players, specifically blind players?
What kind of measures should one take when running a game which includes a [dis]abled player (or players) such as a blind of deaf player? Are there any technologies or styles which are particularly ...
12
votes
7answers
374 views
Role-playing within role-playing
Suppose that the PCs are actors that have to play roles in film, television, theatre. Or that they are some sort of spirits that process other people and make them do their bidding without letting ...
9
votes
5answers
301 views
How can I encourage my group to seek success, rather than entertaining failure?
Our weekly group has a tendency toward playing into escalating spirals of self destruction, regardless of the system or genre. Players will look for opportunities to fail, or to set up other player's ...
20
votes
5answers
622 views
As a GM, how do I keep Dungeons & Dragons more interesting for young players?
Currently, my group of players is my children, ages 7+ through 14+ (and several in between). They all are really excited about playing, but I am having great difficulty keeping them all interested ...
21
votes
14answers
818 views
How to deal effectively with a player unable to lose?
How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?
24
votes
14answers
627 views
Story Arc vs. Player Creativity
I want to put the players in a challenging spot by putting them in a no win situation and having them captured and stripped of their equipment (assuming they might get it back as they make their ...
27
votes
14answers
328 views
How do I retain momentum in an irregular game?
For years I have had a regular weekly evening group but as we've all aged, it has become more difficult to meet. I tend to get the same players but we do not play every week. Long gaps mean that it is ...
