Questions about the non-GM participants in roleplaying games and their behavior.

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92
votes
10answers
8k views

How does a player correct a GM mistake without being a rules lawyer or pushover?

You are playing in a game. The GM says that you need to roll a given roll. The rules clearly state something different. I realize one solution is to go along to get along, then tell the GM after ...
28
votes
10answers
4k views

1 GM and 1 Player games and game systems? [closed]

I'm eager to hear how other people handle this? I do quite a bit of GM-Less gaming in Mythic and some other fringe systems, but, sometimes it's just better to be playing 'other sides' even if you're ...
8
votes
11answers
1k views

Balancing players' rolls, not characters

I have been the worst dice-roller in my party as far as I can remember. Be it D&D 3.5, 4th Edition, or any other dice based system, the goddess of luck has always been mean to me. To give you an ...
17
votes
9answers
587 views

Dealing with a changing set of players in a continuous campaign

I have a group of players who have all been integrated into the game. However we all live in different counties and at any one time only a subset of the players can play at any one time. I try to ...
18
votes
8answers
980 views

How valid is lying to players about the rolls they are making in The Dresden Files?

In last weeks Dresden Files game, the players followed the bad guy using a tracking spell, and found him in the projects at an apartment that they knew little about. Seeing his car, they decided to ...
28
votes
11answers
3k views

Should a GM be a Player?

Game Masters have plenty to do; no need to enumerate the tasks here. But should a non-player character be a 'regular' in a party? By gaining a voice in the in-character interactions, the GM taps a ...
13
votes
3answers
1k views

What are the advantages and disadvantages of allowing a player to play a large creature?

We're playing 4e Thunderspire Labyrinth and we've decided to let the tank play a large (2x2) Minotaur. He has all of the stats from the Minotaur player character in the Players Handbook 3, but he's a ...
21
votes
6answers
879 views

What GM tasks can be delegated to players to speed up encounters?

My party's encounters (D&D4e - 13th level) take on average 3-4 hours. We chit chat a lot and are pretty easily distracted, and it's not a huge deal because we're all having fun. But lately we've ...
52
votes
13answers
5k views

Is it wrong to ask a player to justify their character's actions?

When a player has their character do something completely outside of the perceived norm for that character, is it okay to ask them for a justification? If they can not give satisfactory ...
27
votes
7answers
1k views

Fighting boredom in combat as a player

Sometimes (as a player) I get bored during combat. At times I feel like all my turns are the same (especially when playing lower level characters) and when that is combined with no combat progress ...
23
votes
18answers
2k views

Overpowered PCs (Gabe's Dilemma)

Penny Arcade recently ran the following strip: (Original strip here) While the resolution of this thread hasn't yet been posted, I'm wondering what we think here. How do you game with PCs who are ...
18
votes
8answers
919 views

How can I motivate my fellow players?

Although I'm very much enjoying the one of the games I'm in, the other players seem to be flagging and losing interest. This is a bit disheartening as their lack of enthusiasm is bringing down the ...
16
votes
10answers
1k views

How do you recruit brand new players?

I always ask players of computer and online games if they want to try out a tabletop games, and tend to get new groups together who are entirely composed of people who have not experienced ...
23
votes
10answers
562 views

What is the best way to do search, or spot test when players knowing the result of their roll will colour their perception of the result?

What is the best way to do search or spot tests when knowing the outcome of the roll will colour the players' perception of the result? For example: a Paladin uses Sense Motive to detect lies from a ...
18
votes
11answers
1k views

Encouraging out-of-the-box thinking in combat encounters

I'm a GM currently running D&D 3.5. I try to think of situations that present the players with a number of possible solutions. The players, however, always resort to the same pattern of killing ...
26
votes
8answers
2k views

How to deal with overly cautious players?

Recent encounters with hard to hurt opponents have left the party pretty beat up. The player is now seemingly scared by similar encounters and prefers fleeing. I'm GMing a solo game of Pathfinder for ...
58
votes
21answers
12k views

How to deal with player MacGyver-ism?

Role playing is an excellent hobby to train your problem solving skills. You learn to look at situations from different view points (i.e. the characters) and you have various skills and resources at ...
32
votes
4answers
550 views

How can the players reduce the workload of a game master?

As you know DMs do most of the job for the campaign (maps, plot, NPCs etc) and quite a bit of storytelling. Players, on the other side, bring in their creativity and add extra spice to the game ...
26
votes
7answers
1k views

How can I screen new players to make sure they are a good fit for my game?

I'm looking to start a new Savage Worlds campaign and I need a full set of players for it. I've played in games before and ran a couple of one-shots, but I've never GMed a full campaign. There's ...
21
votes
5answers
1k views

As a GM, how do I keep Dungeons & Dragons more interesting for young players?

Currently, my group of players is my children, ages 7+ through 14+ (and several in between). They all are really excited about playing, but I am having great difficulty keeping them all interested ...
25
votes
14answers
776 views

Story Arc vs. Player Creativity

I want to put the players in a challenging spot by putting them in a no win situation and having them captured and stripped of their equipment (assuming they might get it back as they make their ...
23
votes
6answers
616 views

How do you switch from parenting-mode to GM-mode?

Directly related to this question. My players are my children, aged 7 through 14. A GM has a different relationship with players than a parent does with children. A parent tries to encourage and ...
27
votes
13answers
1k views

How can I deal with players who are reluctant to spend resources?

There's a certain kind of people who like to hoard whatever limited resources they get "just in case"; they usually end up never using them, always waiting for bigger emergency. On the other hand, ...
32
votes
14answers
3k views

How to deal effectively with a player unable to lose?

How do you effectively handle a player that overreacts to any loss of his character (level drain, death) ?
31
votes
14answers
1k views

What kinds of rules promote good team cohesion?

It seems like a lot of roleplaying games have no problems with players playing antisocial characters who can't really be part of the team. I've been part of groups (in D&D) with both a noble ...
20
votes
4answers
450 views

How to run an encounter where PCs have different observations of the same events?

Some of the discussion in this question got me to thinking about an encounter design that sounded fun but I couldn't figure out an elegant way to pull it off: In some situation where one or more PCs ...
38
votes
5answers
1k views

GMing for [dis]abled players, specifically blind players?

What kind of measures should one take when running a game which includes a [dis]abled player (or players) such as a blind of deaf player? Are there any technologies or styles which are particularly ...
20
votes
4answers
808 views

How to become better at descriptions of what your character is doing?

A (very) common GM question is "What is your character doing?" How do you, as a player, describe effectively what you character is doing? What techniques do you use to evoke wonder and spark ...
32
votes
3answers
773 views

What policies should be made at the start of a campaign, to define the desired game experience and avoid bad feelings later?

My group and I work on the assumption that a game system's default assumptions are its manifesto, and that by choosing a system we are choosing to let its assumptions stand except where we institute ...
23
votes
6answers
2k views

How to deal with players rolling dice before establishing the context of the action?

I've been running a lot of fate and cthulhu-dark games lately, and I've run into a common challenge with several players: They'll roll the dice before we establish what kind of action they're taking ...
14
votes
4answers
2k views

How attached should players be to the characters they make?

I'm new to RPGs and I'm not sure how attached I should be to any characters I make. On one hand I don't think it would be pleasant to spend hours making an in depth character only to have them die ...
12
votes
2answers
747 views

How can I rescue the game when the player characters refuse to work together?

I am a Game Master, and the characters in my group have started to regularly split up. The group's mage has always been a summoner and recently started summoning smaller demons. The fighter's player ...
10
votes
9answers
2k views

How can I avoid focusing too much on one player character?

Currently in the game I'm running, one of my players is constantly excited about the game. Outside of the game, he writes pages and pages of material about his character, and consistently adds new ...
6
votes
3answers
393 views

How do you encourage the use of lesser trained skills in a skill challenge?

I've been playing in a D&D 4e campaign for almost a year now, and as a Bard for the last several months. At 15th level, my character's Perception is 28 (38 passive), with Insight coming in second ...