Sometimes I hate my players. My table is currently composed of five diabolically inventive players. They come from a mixed IT/Engineering background, so more often than not, I have to deal with some ...
In the earliest stage of my new duet campaign, I thought I had "rail-roaded" the PC into the first important encounter, one that leads to a major story line for the campaign. Specifically, the PC was ...
Probably the worst issue I have as a Game Master is that I think of a game, I write a campaign plot for it -- End, Beginning and Middle, get hyped, hype my players, and after 2 months I get bored with ...
Concept I want to get a generally benevolent party to unwittingly further the villain's motives. More than parcel delivery - I'd like to tap into their sense of right/wrong, justice, vigilantism, ...
In both pre-plotted adventures and more story-telling ones, a lot of situations occur where monsters/npcs/magical items/geography appear, which wasn't thought of beforehand. I.e. I do not have the ...
I'll let that title sit there for a second while I explain my situation. So, first off - recently the DM let slip that his current campaign is loosely based on the Star Wars trilogy (which one though,...
I will soon be the GM of a 4 players party. It will be my very first game as a GM, and one thing that terrifies me is to let players make the choices they want and lose them far away from the plot. I ...
It is practically an old adage that D&D parties will never let a fight end in a loss (short of a TPK.) And that the game mechanics (especially later editions) encourage this thinking. But ...
If you've got a vague idea for an overall plot arc, how do you go about developing individual plot arcs for player characters (if that's something you do)? I'm running two Savage Worlds campaigns, ...
I'm GMing some Shadow of Esteren games with friend. If you do not know that RPG just take a look it's very cool :-). I'm following the scenarios given in the official book (don't have time to set up ...