The narrative arc of the story cooperatively told by all participants in the RPG, including both planned and unplanned elements.

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152
votes
14answers
18k views

Managing a Medieval Low Orbit Ion Cannon

Sometimes I hate my players. My table is currently composed of five diabolically inventive players. They come from a mixed IT/Engineering background, so more often than not, I have to deal with some ...
21
votes
8answers
1k views

What to do when your PCs skip an important part of the story line

In the earliest stage of my new duet campaign, I thought I had "rail-roaded" the PC into the first important encounter, one that leads to a major story line for the campaign. Specifically, the PC was ...
53
votes
12answers
9k views

As a GM, how can I stop killing my games?

Probably the worst issue I have as a Game Master is that I think of a game, I write a campaign plot for it -- End, Beginning and Middle, get hyped, hype my players, and after 2 months I get bored with ...
26
votes
10answers
2k views

How can I fool my players into being pawns for the villain?

Concept I want to get a generally benevolent party to unwittingly further the villain's motives. More than parcel delivery - I'd like to tap into their sense of right/wrong, justice, vigilantism, ...
15
votes
7answers
558 views

How to I create material (on the fly) to support plot changes?

In both pre-plotted adventures and more story-telling ones, a lot of situations occur where monsters/npcs/magical items/geography appear, which wasn't thought of beforehand. I.e. I do not have the ...
19
votes
5answers
4k views

How should I go about stabbing my friend in the back? [closed]

I'll let that title sit there for a second while I explain my situation. So, first off - recently the DM let slip that his current campaign is loosely based on the Star Wars trilogy (which one though,...
18
votes
14answers
5k views

Is making characters who go off the rails unlucky a good technique for keeping the plot moving?

I will soon be the GM of a 4 players party. It will be my very first game as a GM, and one thing that terrifies me is to let players make the choices they want and lose them far away from the plot. I ...
21
votes
5answers
2k views

Sometimes, losing a big conflict is the better plotline. For D&D, how do you encourage this result?

It is practically an old adage that D&D parties will never let a fight end in a loss (short of a TPK.) And that the game mechanics (especially later editions) encourage this thinking. But ...
8
votes
3answers
634 views

How to develop arcs for player characters

If you've got a vague idea for an overall plot arc, how do you go about developing individual plot arcs for player characters (if that's something you do)? I'm running two Savage Worlds campaigns, ...
7
votes
3answers
1k views

How to recover when players go the “wrong” way?

I'm GMing some Shadow of Esteren games with friend. If you do not know that RPG just take a look it's very cool :-). I'm following the scenarios given in the official book (don't have time to set up ...