I and some friends are determined to try for this winter running only one-shots. rotating the GM for each one different characters each time the adventure must be completed in a single session one ...
In the earliest stage of my new duet campaign, I thought I had "rail-roaded" the PC into the first important encounter, one that leads to a major story line for the campaign. Specifically, the PC was ...
Probably the worst issue I have as a Game Master is that I think of a game, I write a campaign plot for it -- End, Beginning and Middle, get hyped, hype my players, and after 2 months I get bored with ...
Concept I want to get a generally benevolent party to unwittingly further the villain's motives. More than parcel delivery - I'd like to tap into their sense of right/wrong, justice, vigilantism, ...
In both pre-plotted adventures and more story-telling ones, a lot of situations occur where monsters/npcs/magical items/geography appear, which wasn't thought of beforehand. I.e. I do not have the ...
It is practically an old adage that D&D parties will never let a fight end in a loss (short of a TPK.) And that the game mechanics (especially later editions) encourage this thinking. But ...
I'll let that title sit there for a second while I explain my situation. So, first off - recently the DM let slip that his current campaign is loosely based on the Star Wars trilogy (which one ...
If you've got a vague idea for an overall plot arc, how do you go about developing individual plot arcs for player characters (if that's something you do)? I'm running two Savage Worlds campaigns, ...