Polaris is a GMless (and almost fortune-less) tragedy RPG written by Ben Leheman, focused on exploring the woes of a chivalric society on the verge of inevitable destruction.

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What do Aspects do?

When you check things off, you check off whole themes. When you try and do something, you succeed unless your Mistaken stops you. So what's the point of Aspects?
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Whose actions can I narrate in Polaris?

So, when playing Polaris we want our narration to be cool, which requires that it is capable of flowing well. The guidance system seems to indicate that only the player who has guidance is allowed to ...
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How long can a conflict statement be?

So in our Polaris games we have two recurring problem with conflict statements. This is one of them. Sometimes people want to make statements that are really long and their opponent feels that such ...
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Where can I find a list of Demons for Polaris?

Just looking for names, actually. There's a bunch of nice ones in the rulebook, but I'm not clear on what the naming conventions are. They seem vaguely Aztec-myth-y in origin (Etzlitotec, Four ...
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How to deal with differing levels of ability in Polaris

A concern I have in running Polaris is that the group I intend to run the game with possesses RPGers of vastly mixed ability with regards to the skills used in the game. Three of us are veteran ...
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Teaching Polaris for a single session game

I run weekly gaming sessions, with variable players. As a result, we play single-session, zero-prep, no-GM, story-games. I've been told that Polaris: Chivalric Tragedy at Utmost North is great for ...