Have you ever fumbled with a flail? It sucks, especially when you are first learning it. It can happen very often; Sometimes in such a terrible way it far surpasses the risk of swinging a staff, hands ...
I recently read a blog post about the probabilities of rolling up a character that would meet the requirements for all of the different classes in first edition Dungeons and Dragons. I'd love to read ...
I'm trying to figure out what is the probability with 3 D10's if I were to roll them one after another."001" is one and "000" is a thousand. Would every number have the same probability or doubles and ...
In D&D's basic D20 system, you roll one d20 and add in some modifiers, then compare the result to a target number. Each modifier effectively adds or removes a 5% chance of success with the roll. ...
Astrology can help most tests, but has a chance of actually taking away a success from the roll, thought it is unlikely. Ignoring the fiction and focusing only on the rules, is there any situation ...
Lately, I have been interested in the various patterns I see in a genre of video games called ''role-playing'' games. I am analyzing very simple cases at the moment and I was wondering if there are ...
I've read that the D&D 5E playtest has an "advantage" concept where instead of rolling 1d20, you roll 2d20 and take the highest. Likewise, disadvantage means rolling 2d20 and taking the lowest. ...
Recently a friend commented that he thought the dice pool in the d10 Storytelling System actually gave mediocre results, and that by increasing the number of dice thrown you were actually decreasing ...
What is the effect on game play of replacing d20 rolls with 3d6 rolls in a D&D 4e campaign? I started thinking about this after reading this question where the example was given of playing a d20 ...
A post on Pen and Paper Games forum states that the Ubiquity system does not have an asymmetrical bell curve as other dice pool systems typically do (like the D6 system). Where can I find this ...
The D&D 3.5 Player's Handbook gives (among others) two preferred methods to roll ability scores for a new character: a) roll 3d6 twelve times and keep the preferred six results, or b) roll 4d6 and ...
After ad-hoc running Misguided Ambitions with my regular DnD 4E group - because one guy was MIA - I had a discussion with one of the players about Earthdawn's dice mechanics. The player argued that ...