What systems/mechanics have proven most effective at giving each player about equal spotlight-time and enforcing that equality between look-at-me players and 'turtles'? There's a pretty shy player who ...
I'm often unreliable, in the sense that something always seems to turn up at the last minute that draws me away from our current regular game. (It's happened before as well.) Given that the reasons ...
I've seen numerous games go down the pan when certain players derail the plot, either making it PC vs GM, or making the game more about they're ludicrous choices. It might seem overly harsh turn of ...