GMs and players who have experience with props in their games, what do you think about when considering props to use and how to use them? How might props be used to further the game, instead of ...
I would like to introduce more map-based props (figures, terrain, obstacles, etc.) into my game. In particular, I'd like to be able to use a 3D printer to make props specific to whatever encounters a ...
For a game, gaslight fantasy meets weird west, I am looking for tangible props to establish the various pacing points (call them beats in Robin's newest fascination). I'm looking for a good idea that ...