I'm designing an adventure, in which at one point the party meets a giant who will only let them pass if they solve some puzzles. However, the problem is that the riddles are a test for the player, ...
I wanted to create a puzzle for my adventure. I found a very interesting book that has all sort of tips on how to create them: It´s called fourthcore alphabet. The puzzles there are very generically ...
I'm playing as a Swordsage, and my DM is concerned that with Dance of the Spider and the Shadow Jaunt line, it will be impossible for terrain to be a challenge, making it hard to design puzzles. Is ...
When creating dungeons, I want to create a dungeon that allows the players to come up with their own solutions to an obstacle/puzzle, etc. However, I seem to be stuck on the "one/two solution" ...
I am currently designing an adventure filled with several puzzles. The point of each puzzle is to get a character to use a power they don't know that they have in order to proceed. For example, for ...
Currently I am in the planning stages for when I plan to run a game of D&D 4E, but this question its self is more system-agnostic. I want to design a written language that will come up in some of ...
I'm looking for resources for designing complex challenges - something that's not quite a puzzle and not quite a trap, but somewhere in between. There are tons of resources for really complex or ...
My players, being quite terrified of the consequences of injury (less research time), have asked me for a series of magical puzzles for their next adventure. I have decided that, roughly, it will ...