I'm designing an adventure, in which at one point the party meets a giant who will only let them pass if they solve some puzzles. However, the problem is that the riddles are a test for the player, ...
I wanted to create a puzzle for my adventure. I found a very interesting book that has all sort of tips on how to create them: It´s called fourthcore alphabet. The puzzles there are very generically ...
I'm looking for resources for designing complex challenges - something that's not quite a puzzle and not quite a trap, but somewhere in between. There are tons of resources for really complex or ...