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11
votes
3answers
449 views

How can I make puzzles a challenge for the character, rather than the player?

I'm designing an adventure, in which at one point the party meets a giant who will only let them pass if they solve some puzzles. However, the problem is that the riddles are a test for the player, ...
16
votes
7answers
638 views

How can I design beyond “one-solution” obstacles?

When creating dungeons, I want to create a dungeon that allows the players to come up with their own solutions to an obstacle/puzzle, etc. However, I seem to be stuck on the "one/two solution" ...
4
votes
1answer
192 views

How to create a Number Puzzle? [closed]

I wanted to create a puzzle for my adventure. I found a very interesting book that has all sort of tips on how to create them: It´s called fourthcore alphabet. The puzzles there are very generically ...
4
votes
3answers
667 views

Puzzles vs the Swordsage

I'm playing as a Swordsage, and my DM is concerned that with Dance of the Spider and the Shadow Jaunt line, it will be impossible for terrain to be a challenge, making it hard to design puzzles. Is ...
5
votes
2answers
385 views

Designing and Implementing a Crypto-Puzzle Language

Currently I am in the planning stages for when I plan to run a game of D&D 4E, but this question its self is more system-agnostic. I want to design a written language that will come up in some of ...
4
votes
3answers
240 views

Designing Puzzles Requiring Halt Undead and Animate Dead

I am currently designing an adventure filled with several puzzles. The point of each puzzle is to get a character to use a power they don't know that they have in order to proceed. For example, for ...
33
votes
4answers
2k views

Resources for Complex Puzzle-Traps

I'm looking for resources for designing complex challenges - something that's not quite a puzzle and not quite a trap, but somewhere in between. There are tons of resources for really complex or ...
19
votes
3answers
413 views

How can I turn a B*-tree into a puzzle?

My players, being quite terrified of the consequences of injury (less research time), have asked me for a series of magical puzzles for their next adventure. I have decided that, roughly, it will ...