I'm currently running a D&D 3.5e game for The Shackled City Adventure Path and have allowed my players to use backgrounds provided for it to fit their character's in a little better if they so ...
I know the Spellscale's Blood Quickening ability can grant you temporary feats for a day, including limited-use metamagic feats, but would this make it worth forgoing the actual feats themselves?
I'm confused here. It is written "You may choose either Bluff or Diplomacy as a class skill, and gain a +2 bonus on such skill checks." So, how it works with regular class skills?
The other day, I used the old character builder to print out cards for a new human battlemind. For each of the augment-able at will powers, there is a separate card created for each augment point ...
Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check. Our group has a bard gnome that usually starts combat behind the front ...