Topics about running games with pre-determined outcomes, including how to avoid its negative implications and how to do it well.

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33
votes
9answers
2k views

What is 'railroading', and is it a bad thing?

What is 'railroading', and when is it generally considered to be something negative?
17
votes
9answers
666 views

How much plot guidance is too much?

I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
23
votes
7answers
831 views

How do I get my players to form a PC party without just forcing them to?

I believe that it is generally a good thing that all the PCs travel together, as a "party". This way the GM has to manage one environment – not, say, five. The problem is how the GM can ensure such a ...
31
votes
12answers
665 views

How do I allow player agency in situations with predetermined outcomes?

One of the current members of our group joined a little later than everyone else. His character's history wasn't developed too well, so I am running a one-off session so that the group can play out ...
5
votes
4answers
264 views

How to avoid the feeling of railroading in my campaign pregame?

This question is related to my other question. Please see that one for campaign background, rather than me repeating it all here. I don't want the players to feel "trapped" and forced into a ...