I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
All my previous GMing experience is with tightly-plotted railroads, and my players are used to (and generally happy with) riding the rails. Right now I'm setting up a sandbox campaign to break out of ...
Well, I'm a very big fan of 4E's character creation system and also its combat, but a problem I've found is that exploration seems pointless in this edition and everything's built around combat ...
I am in a campaign with several players who also DM, on a rotating schedule. One DM in particular has a control issue, in my opinion. He tends to say "no" to just about any action the PC wants to ...
What is 'railroading', and when is it generally considered to be something negative?
I believe that it is generally a good thing that all the PCs travel together, as a "party". This way the GM has to manage one environment – not, say, five. The problem is how the GM can ensure such a ...
One of the current members of our group joined a little later than everyone else. His character's history wasn't developed too well, so I am running a one-off session so that the group can play out ...
This question is related to my other question. Please see that one for campaign background, rather than me repeating it all here. I don't want the players to feel "trapped" and forced into a ...