Topics about running games with pre-determined outcomes, including how to avoid its negative implications and how to do it well.

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20
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7answers
3k views

How to get players to do something without them feeling railroaded?

I'm DM'ing a play-by-post campaign and I'm at a point in the adventure where the group all meets for the first time. They've all had something stolen from them at the same time and saw a creature that ...
39
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9answers
6k views

What is 'railroading', and is it a bad thing?

What is 'railroading', and when is it generally considered to be something negative?
42
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5answers
6k views

Why wouldn’t I just run away from the eldritch horror?

I am struggling with character motivations in Call of Cthulhu or similarly investigative horror settings. For some reason I seem to have issues imagining the reasoning behind characters who really ...
20
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10answers
1k views

How to determine how much plot guidance is too much? [closed]

I've played in many games that were extremely railroaded. There was basically only one feasible course of action and we, as players, were expected to take that route. (The GM would get very upset if ...
34
votes
12answers
1k views

How do I allow player agency in situations with predetermined outcomes?

One of the current members of our group joined a little later than everyone else. His character's history wasn't developed too well, so I am running a one-off session so that the group can play out ...
6
votes
4answers
476 views

How to avoid the feeling of railroading in my campaign pregame?

This question is related to my other question. Please see that one for campaign background, rather than me repeating it all here. I don't want the players to feel "trapped" and forced into a "tunnel",...