I believe that it is generally a good thing that all the PCs travel together, as a "party". This way the GM has to manage one environment – not, say, five. The problem is how the GM can ensure such a ...
This question is related to my other question. Please see that one for campaign background, rather than me repeating it all here. I don't want the players to feel "trapped" and forced into a ...
One of the current members of our group joined a little later than everyone else. His character's history wasn't developed too well, so I am running a one-off session so that the group can play out ...