As an alternative to pre-fabricated game worlds (whether published or home-brewed), I'd like to create some rules for generating a game world gradually and organically. It would work in a manner ...
Weapon that does 5 damage vs. one that does 1d10 damage: What characteristic of the weapons causes this difference?
Say I have these weapons, both with a +1 bonus to hit (the number doesn't matter, just that they are exactly the same in all other respects but damage): 5 damage on hit 1d10 damage on hit IMHO all ...
I'm looking for a random adventure/encounter generator for the 3.5e. It doesn't have to be particularly good or fleshed out, I intend to use it to generate ideas for one-off side- adventures - ideally ...
I thought somewhere on www.seventhsanctum.com there was a generator that would get me random city encounters, just minor NPC things like so: "You meet a(n) ANGRY, YOUNG... DWARF SHIELDMAIDEN... ...
There is a lot of material written on random generation of dungeons for play. But inevitably characters have to return from the to spend those ill-gotten gains. And where else but a nearby ...
One of the big things missing from 4e for my style of play is a good set of random encounter tables. Has anyone worked up a set of tables like you find in 1e (i.e., covers a variety of dungeon levels ...
I'm looking for a good random dungeon/maze generator. Some key features I'd like it to have: Can generate a regular maze (one entrance & exit, even passage width, every spot within the area is ...
The standard tables I've seen have been basic 'Wandering Monster' tables where you roll some dice in order to generate a random encounter. I'm sure many have taken this concept further, but I haven't ...