Consider the following points: In ACKS, a character can only directly manage one domain, and the maximum size of a domain is fixed at 16 6-mile hexes. In order to control more land, a character has ...
I want to run a campaign in which the players control individual but influential characters (maybe heads of families), with the main focus of play on the PCs building up a city over time, starting ...
This question is a follow up to Point buy/structured system for cooperative 4e campaign building?. I've found a system that is quite close to what we want/need, but there's a catch: it's for 3e and ...
Our group is currently building a campaign world (one nation per player) for the Pillars of the State campaign (as suggested in the DMG2 somewhere around page 170). Today we encountered the "problem" ...
I'm running a premodern setting where the characters will be involved in local administration. Assuming no magic, how many farmers does it take to support one non-farmer? Any statistics/estimates ...
I've read Kingmaker, and I've heard of Birthright. I'm wondering what other rpgs are out their in that vein as those are the two I keep stumbling upon. I'm interested more in the type of mechanics ...
I have been searching for years for a good realm-management rule set for RPGs. By "realm management," I mean a system that tracks the fortunes of large areas and / or groups in the way that most RPGs ...
I've been looking at TSR's old Birthright setting lately, searching for an easy way to quantify trade between political entities. I'm thinking about ways for a city or region or planet to develop ...