Realm Management refers to RPG rules that allow the tracking and play of large groups such as holdings, kingdoms, or guilds.

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4answers
324 views

System or resources for a campaign about governing a city/village

One of campaigns I used to GM was centered around governing a small, elven village (it was D&D3.5 campaign but it shouldn't really matter). I thought about rules as they were needed, but it was ...
22
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6answers
667 views

Rules system for playing out the details of founding and developing a city?

I want to run a campaign in which the players control individual but influential characters (maybe heads of families), with the main focus of play on the PCs building up a city over time, starting ...
21
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4answers
2k views

RPG system for “town management”?

I have an idea for a campaign in which my players will go with a "colonisation" mission. They will be responsible of exploration and making settlement on unknown land. My question is, if there is any ...
10
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8answers
4k views

What rpgs are focused on kingdom building and what sort of mechanics are used in each system?

I've read Kingmaker, and I've heard of Birthright. I'm wondering what other rpgs are out their in that vein as those are the two I keep stumbling upon. I'm interested more in the type of mechanics ...
9
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0answers
89 views

How to effectively combine Ars Magica's Agent rules with Reign's Company rules?

This question was originally posed hypothetically in this Answer and ensuing comments. I am attempting to do something very similar to this as seen in this Question. In that question I am looking ...
9
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1answer
250 views

How to build a flexible and scalable system for PCs' NPC organizations? [closed]

Background: I am preparing to run a campaign using Dark Heresy Second Edition. Although this is nominally an investigative game, several key non-combat mechanical systems are either anemic or missing ...
5
votes
2answers
358 views

Point buy/structured system for cooperative 4e campaign building?

Our group is currently building a campaign world (one nation per player) for the Pillars of the State campaign (as suggested in the DMG2 somewhere around page 170). Today we encountered the "problem" ...
4
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1answer
196 views

How to adapt a 3e community-building system for a larger-scale use in a 4e game?

This question is a follow up to Point buy/structured system for cooperative 4e campaign building?. I've found a system that is quite close to what we want/need, but there's a catch: it's for 3e and ...