Realm Management refers to RPG rules that allow the tracking and play of large groups such as holdings, kingdoms, or guilds.

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Realm Management Rules That Work

I have been searching for years for a good realm-management rule set for RPGs. By "realm management," I mean a system that tracks the fortunes of large areas and / or groups in the way that most RPGs ...
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RPG system for “town management”? [closed]

I have an idea for a campaign in which my players will go with a "colonisation" mission. They will be responsible of exploration and making settlement on unknown land. My question is, if there is any ...
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What rpgs are focused on kingdom building and what sort of mechanics are used in each system?

I've read Kingmaker, and I've heard of Birthright. I'm wondering what other rpgs are out their in that vein as those are the two I keep stumbling upon. I'm interested more in the type of mechanics ...
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How to effectively combine Ars Magica's Agent rules with Reign's Company rules?

This question was originally posed hypothetically in this Answer and ensuing comments. I am attempting to do something very similar to this as seen in this Question. In that question I am looking ...
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System or resources for a campaign about governing a city/village [closed]

One of campaigns I used to GM was centered around governing a small, elven village (it was D&D3.5 campaign but it shouldn't really matter). I thought about rules as they were needed, but it was ...
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How to build a flexible and scalable system for PCs' NPC organizations? [closed]

Background: I am preparing to run a campaign using Dark Heresy Second Edition. Although this is nominally an investigative game, several key non-combat mechanical systems are either anemic or missing ...
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How to adapt a 3e community-building system for a larger-scale use in a 4e game?

This question is a follow up to Point buy/structured system for cooperative 4e campaign building?. I've found a system that is quite close to what we want/need, but there's a catch: it's for 3e and ...
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Point buy/structured system for cooperative 4e campaign building?

Our group is currently building a campaign world (one nation per player) for the Pillars of the State campaign (as suggested in the DMG2 somewhere around page 170). Today we encountered the "problem" ...