I have been searching for years for a good realm-management rule set for RPGs. By "realm management," I mean a system that tracks the fortunes of large areas and / or groups in the way that most RPGs ...
I want to run a campaign in which the players control individual but influential characters (maybe heads of families), with the main focus of play on the PCs building up a city over time, starting ...
I've read Kingmaker, and I've heard of Birthright. I'm wondering what other rpgs are out their in that vein as those are the two I keep stumbling upon. I'm interested more in the type of mechanics ...
One of campaigns I used to GM was centered around governing a small, elven village (it was D&D3.5 campaign but it shouldn't really matter). I thought about rules as they were needed, but it was ...
Our group is currently building a campaign world (one nation per player) for the Pillars of the State campaign (as suggested in the DMG2 somewhere around page 170). Today we encountered the "problem" ...
This question is a follow up to Point buy/structured system for cooperative 4e campaign building?. I've found a system that is quite close to what we want/need, but there's a catch: it's for 3e and ...