I'm running a premodern setting where the characters will be involved in local administration. Assuming no magic, how many farmers does it take to support one non-farmer? Any statistics/estimates ...
I want to run a campaign in which the players control individual but influential characters (maybe heads of families), with the main focus of play on the PCs building up a city over time, starting ...
Consider the following points: In ACKS, a character can only directly manage one domain, and the maximum size of a domain is fixed at 16 6-mile hexes. In order to control more land, a character has ...
I've been looking at TSR's old Birthright setting lately, searching for an easy way to quantify trade between political entities. I'm thinking about ways for a city or region or planet to develop ...
I have been searching for years for a good realm-management rule set for RPGs. By "realm management," I mean a system that tracks the fortunes of large areas and / or groups in the way that most RPGs ...
I've been playing in a PF campaign that's been using the Kingmaker rules. You can read about those here on the Obsidian Portal. The recently released Ultimate Campaign apparently updates these ...
I've read Kingmaker, and I've heard of Birthright. I'm wondering what other rpgs are out their in that vein as those are the two I keep stumbling upon. I'm interested more in the type of mechanics ...
I have been writing a campaign over the last month. We have six PC's and they each have partnered up with one other person to run a kingdom. There is the 3 PC kingdoms, as well as all a few other NPC ...
Our group is currently building a campaign world (one nation per player) for the Pillars of the State campaign (as suggested in the DMG2 somewhere around page 170). Today we encountered the "problem" ...
This question is a follow up to Point buy/structured system for cooperative 4e campaign building?. I've found a system that is quite close to what we want/need, but there's a catch: it's for 3e and ...