Elements of game rules that relate to the emotional connections that drive conflict and agreement between players and non-player characters.

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8
votes
2answers
414 views

Managing PC-NPC Relations

Our group is playing a campaign focused around organized crime in the east coast prohibition-era US. Think Italian Mafia, Irish Mob, etc. Instead of just the 'usual' mob street business (think Thommy ...
0
votes
0answers
43 views

Methods for NPC Relationship Diagrams [duplicate]

I am trying to find a good method to build Relationship Diagrams. So a tool or other method that can automatically generate a diagram showing the relationships between NPCs. When I say ...
69
votes
18answers
6k views

How should a GM deal with sexuality in an RPG?

I think it's a matter of fact that since the first moment a player realizes that he or she can interact with someone of the opposite sex romantically within the game, things get hairy. I had my fair ...
23
votes
11answers
2k views

How to roleplay a PC torture scene

How should a GM role-play a torture scene for a PC? In one of my games, one of my PCs will be captured by the enemy who wishes to get information from him, using... less than ethical methods. ...
2
votes
1answer
125 views

In Nobilis what is the positive benefit of a Bond?

Bonds seem to be more than just a liability, these are the things that are important to a character, and given the very correspondence driven nature of the Nobilis cosmology would see to be a ...