Rewrites or reimaginings of older roleplaying games, usually but not exclusively related to Dungeons and Dragons.
7
votes
4answers
334 views
Pitfalls of using the optional 'XP for Gold' rule in a Basic D&D Retro Clone game?
Basic Fantasy (a Basic D&D Retro Clone) has the XP for Gold optional rule: 1 GP of coin or treasure returned to a safe place rewards the party with 1 XP. This is in addition to normal XP rewards. ...
10
votes
4answers
439 views
Are there any examples of OGL retro-clones of non-D&D games?
I'm planning a project to create a retro-clone of a non-D&D game. The problem is that I specifically want to restate the mechanics of the game as faithfully as possible, but I'm not sure how to ...
9
votes
1answer
1k views
How does Swords & Wizardry differ from Labyrinth Lord?
How do the rules of the 0e retro-clone Swords & Wizardry differ from Labyrinth Lord?
What are the differences that a player or GM would notice when going from one system to the other?
5
votes
2answers
438 views
Why do Clerics unlock 3rd and 4th level spells at the same experience level?
In Moldvay, possibly Holmes, and the retro-clone, Swords & Wizardry, Clerics simultaneously unlock 3rd and 4th level spells at the 6th experience level. They advance from 2/2 at level 5, to ...
8
votes
1answer
386 views
Larry Elmore's Public Domain Art
I recently read that some of Larry Elmore's Black & White Art was released into the public domain, which would be of great benefit to people making retroclones. I'm unable to find it though.
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