I'm planning a project to create a retro-clone of a non-D&D game. The problem is that I specifically want to restate the mechanics of the game as faithfully as possible, but I'm not sure how to ...
How do the rules of the 0e retro-clone Swords & Wizardry differ from Labyrinth Lord? What are the differences that a player or GM would notice when going from one system to the other?
I recently read that some of Larry Elmore's Black & White Art was released into the public domain, which would be of great benefit to people making retroclones. I'm unable to find it though. ...
Basic Fantasy (a Basic D&D Retro Clone) has the XP for Gold optional rule: 1 GP of coin or treasure returned to a safe place rewards the party with 1 XP. This is in addition to normal XP rewards. ...
I'm fairly sure this game exists, but I can't figure out for the life of me which one it is. I know it's not Darker Dungeons, Labyrinth Lord, or LotFP, because I just checked them before posting this. ...
In Moldvay, possibly Holmes, and the retro-clone, Swords & Wizardry, Clerics simultaneously unlock 3rd and 4th level spells at the 6th experience level. They advance from 2/2 at level 5, to ...
Are there any rules (house or otherwise) for increasing ability scores after character creation in Basic D&D or any of its retro clones? (Other than magic items or wishes.) When we generated ...
We had an incredibly fun time with our first Swords & Wizardry session and are wondering why non-human character races have a cap for maximum level. For instance, in the core rules: Dwarven ...