I'm planning a project to create a retro-clone of a non-D&D game. The problem is that I specifically want to restate the mechanics of the game as faithfully as possible, but I'm not sure how to ...
How do the rules of the 0e retro-clone Swords & Wizardry differ from Labyrinth Lord? What are the differences that a player or GM would notice when going from one system to the other?
Basic Fantasy (a Basic D&D Retro Clone) has the XP for Gold optional rule: 1 GP of coin or treasure returned to a safe place rewards the party with 1 XP. This is in addition to normal XP rewards. ...
I recently read that some of Larry Elmore's Black & White Art was released into the public domain, which would be of great benefit to people making retroclones. I'm unable to find it though. ...
I'm fairly sure this game exists, but I can't figure out for the life of me which one it is. I know it's not Darker Dungeons, Labyrinth Lord, or LotFP, because I just checked them before posting this. ...
In Moldvay, possibly Holmes, and the retro-clone, Swords & Wizardry, Clerics simultaneously unlock 3rd and 4th level spells at the 6th experience level. They advance from 2/2 at level 5, to ...
Are there any rules (house or otherwise) for increasing ability scores after character creation in Basic D&D or any of its retro clones? (Other than magic items or wishes.) When we generated ...
We had an incredibly fun time with our first Swords & Wizardry session and are wondering why non-human character races have a cap for maximum level. For instance, in the core rules: Dwarven ...