How do the rules of the 0e retro-clone Swords & Wizardry differ from Labyrinth Lord? What are the differences that a player or GM would notice when going from one system to the other?
Are there any examples of OGL retro-clones of non-D&D games, which weren't based on text released by the game owner? [closed]
I'm planning a project to create a retro-clone of a non-D&D game. The problem is that I specifically want to restate the mechanics of the game as faithfully as possible, but I'm not sure how to ...
I recently read that some of Larry Elmore's Black & White Art was released into the public domain, which would be of great benefit to people making retroclones. I'm unable to find it though. ...
I'm fairly sure this game exists, but I can't figure out for the life of me which one it is. I know it's not Darker Dungeons, Labyrinth Lord, or LotFP, because I just checked them before posting this. ...
Are there any rules (house or otherwise) for increasing ability scores after character creation in Basic D&D or any of its retro clones? (Other than magic items or wishes.) When we generated ...
In Moldvay, possibly Holmes, and the retro-clone, Swords & Wizardry, Clerics simultaneously unlock 3rd and 4th level spells at the 6th experience level. They advance from 2/2 at level 5, to 2/2/1/...
I've decided to run the "Tower of the Stargazer" module, created for Lamentations of the Flame Princess RPG. It is a highly lethal adventure, though it has almost no combat encounters and being ...
I know that there is one game system that is based upon the old Marvel Super Heroes RPG, but I forget what the name is. Thus my question is, which system is this? (It is basically the same ruleset as ...
We had an incredibly fun time with our first Swords & Wizardry session and are wondering why non-human character races have a cap for maximum level. For instance, in the core rules: Dwarven ...