In RM players tend to start out with gear that they choose (or can afford to buy based on their wealth role) to a limited degree and have roles on the Special Items tables and what have you. I'm ...
I have a MERP campaign with MERP characters, ambiented in ME. In the future the characters will (I hope) grow in level approaching level 10 and thus reaching the limit of MERP. That can happen before ...
In MERP, Level 1 characters can only cast Level 1 spells, which are quite limited (projecting light, making an object vibrate, and such). This in turn makes the wizard unable to gather XP as fast as ...
Can someone please give an explanation on how a Cancel Essence or Cancel Channeling spell would work in the Rolemaster system? By my reading, it seems like they are quite useless in a combat ...
We have been playing MERP (Middle Earth Role Playing game) for some years. Essentially all the old Editions by ICE (Iron Crown Enterprises), that use/extend Rolemaster. There are some lists of prices ...
I've played HARP using both the rules in the core rulebook for combat, as well as those presented in Martial Law. I felt neither gave a good result but Martial Law was better. I've played Rolemaster ...
I've been in the mood for some old school RPG love ala Rolemaster recently and discovered that there were some differences between the first and second editions of the game (I'm familiar with 3rd and ...