As I now know from reading How many dice does the GM roll when challenging the players?, there is almost certainly no clear ruling on this. Consider the situation: Player A is a chef Player B is an ...
I have yet to play RfS yet, mostly because I'm concerned about difficulties.. how do I know if that door's lockpicking DC of 5 is too much or too little? Should I use a passive or active opposition? ...
I've got several campaign ideas rolling around in my head, and I want to get into running one or two, but it has been a dragon's age since I last tried to run a campaign. I recently noticed ...
I'm preparing to play my first Roll For Shoes game soon, with me as the GM and about 3-4 friends as my PC's. Knowing my friends, it won't be long before they attack or provoke someone, and looking at ...
I'd like to run a game of Roll for Shoes, but I'm not sure how many dice I roll when the characters face various challenges. I'm under the impression that it's supposed to be the same number of dice ...
I recently found the game Roll to See if I Have Shoes On and decided to give it a try. There is something I was wondering though, can XP be used immediately after receiving it? Consider the ...
A friend of mine is interested in exploring this whole "role-playing thing." Contrary to my usual approach, I've decided that the kinda-system roll-for-shoes is the most appropriate introduction, due ...
One of the points that aren't very clear in Roll For Shoes is how to handle failure/HP type situations. I am curious how other people have handled it and if they ran into any problems. I was toying ...
I'm about to start in on a new campaign with the Roll For Shoes system, but I'm concerned that the characters will swiftly outstrip basic and intermediate challenges as they grow in dice. In the ...
In Roll For Shoes you gain a new related skill if you roll all 6's on your dice roll, however you can spend xp from failed rolls (you gain 1 xp per failure): XP can be used to change a die into a ...