I recently ran a 5e D&D campaign where I switched one of the players (his name's Simon but we have two so let's call 'tother one Ironicus) to the role of DM mid-session, and demoted myself to ...
We are a group of five who rotates DMing with each quest. We have one DM who only does what he wants when he's DM, with no regard for other players, other DMs, or the rules, which forces the next DM ...
I am part of a group, we are going to be playing Fate Core. There are going to be 4 of us playing. We want to be able to rotate the role of Game Master. We envision playing in an episodic format. ...
So I have a group of players I'm playing D&D 4e with. Two of them are hardcore gaming nerds, my brother and his friend. His friend actually has a job but it's not intensive, my brother on the ...
The group with which I usually roleplay has a consistent problem: someone will say "Hey, I want to run a campaign in X system with Y setting." Everyone will make characters (which can take quite a ...
Round-robin storytelling has been around for a while, and something I have always been interested in experimenting in AD&D with a variation of GM'ing where players take turns becoming the GM in ...
There are some people who like to GM, and maybe even like it more than role playing themselves. If you have one of those rare specimen in your group consider yourself lucky. Others are not averse to ...
The title is mostly the question. Is it good to give everyone in the group the chance to be the GM, or should the best do the job always for best play experience?
I really like how in Diaspora, character and cluster creation explicitly allows for everyone (GM included) to have a character tied into the other PCs and the setting, so that anyone can take up the ...
Is it advisable to run a campaign where the GM occasionally rotates to be a regular player while a player becomes the GM? I've seen some mentions of this strategy to prevent the GM from getting burned ...