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2
votes
0answers
186 views

How to become a good RPG player [closed]

I have never played a pen and paper RPG before due to social pressures, and none of my friends have ever voiced interest in doing so until recently. Usually most people I know look down on RPG playing ...
25
votes
12answers
2k views

Why is the GM usually the driving force in RPG?

In my limited experience, the GM provides a story to the players, ant their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) ...
19
votes
1answer
639 views

How has D&D changed over time in its guidance to DMs as to when to extrapolate from written rules and when to improvise?

This answer (to a question about a levitating character trying to catch an object that exceeds the spell's weight limit in D&D 2e) states that: The spell levitate has a maximum weight limit, ...
13
votes
4answers
399 views

Role of games within games

Sometimes my players want to engage in gambling or other games of chance within the role-playing game itself (I know, vaguely meta). The question is two-fold: How can I approach this without ...
6
votes
3answers
384 views

Do universal rules systems without any implied setting whatsoever exist?

Is it possible for a system to be universal without implying anything about setting? If it isn't, why? There are lots of universal systems, but they all seem to have mechanics that pin down ...
13
votes
3answers
690 views

What is “RPG Theory?”

I first encountered this term a couple of months ago. A site search here found it tied into the gaming social contract here. Now that I've found it over here, I'd really like to know. What exactly is ...
27
votes
7answers
1k views

What makes a character/creature/power/ability/etc. over-powered?

In generic terms, what makes something, regardless of what game it's being used in, over powered? I hear the term a lot, and while I can recognize it when I see it in-play (often due to someone ...
21
votes
9answers
1k views

What is an example of a “Pure” Simulationist system?

According to the GNS Theory, there are three main different sorts of games: Gamist, Narrativist, and Simulationist. I won't bother giving their descriptions here because the link sums them up better ...
28
votes
9answers
2k views

What's the difference between a roleplaying game and a board game?

What's the difference between a roleplaying game and a non-roleplaying tabletop game? An RPG using miniatures looks (at a glance) a lot like a non-RP miniatures game. Some RPGs use cards, but ...
5
votes
4answers
667 views

RPG Systems with Attribute-based learning speed

I'm a first time poster (but an old time lurker on stackoverflow). I'm implementing a RPG system (personal use only) that is currently in beta testing. The idea for skills and progression is that ...
19
votes
4answers
484 views

What analyses exist of capitalist economies in “modern” setting RPGs?

A number of questions exist on stack-exchange discussing feudal economies in RPGs, indicating a number of essays regarding feudal economics in RPG. What equivalent essay analyses exist of game ...
12
votes
5answers
377 views

How do I return enjoyment to self-defeating strategies?

This question inspired by Self-defeating Strategy that posits: What happens when players outwit their enemies, leading to their easy defeat? In most other games, this is a perfectly valid, ...
6
votes
2answers
722 views

How can I make sure my character is awesome enough?

This question pulls quite a lot from Brian Ballsun-Stanton's paper on constrained optimisation (i.e. making your character awesome), so that might be a good thing to read. I know that in D&D ...
14
votes
7answers
922 views

What qualifies exploration gaming?

In the run up to DnD Next the designers seem to have categorised gamers and/or classes that focus on Combat, Roleplay and Exploration. See this quote from Mike Mearls: "Setting aside mechanics, I ...
49
votes
10answers
2k views

What characterizes a “Modern” role playing game or gaming system?

I recently read about D&D clones in another question (I forget where I saw it) and noticed comments referring to gaming systems that were clones of D&D as "Old School" while others ...
10
votes
2answers
950 views

What is/are the basic mathematical models for skill-check based systems?

It seems that there is some model-agnostic thinking around skill-check based systems, and I'm interested in finding out what designers use to model them. Ignoring the dice for a moment, and stating ...
9
votes
5answers
357 views

Have there been any games specifically designed in response to Edwards' “Big Model”?

Love it or hate it, the Big Model (and the GNS theory that is the root of the model) has become a part of the RPG landscape. As a frequent GM, I actually find the model useful for thinking through ...