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24
votes
1answer
751 views

How has D&D changed over time in its guidance to DMs as to when to extrapolate from written rules and when to improvise?

This answer (to a question about a levitating character trying to catch an object that exceeds the spell's weight limit in D&D 2e) states that: The spell levitate has a maximum weight limit, ...
26
votes
12answers
2k views

Why is the GM usually the driving force in RPG?

In my limited experience, the GM provides a story to the players, ant their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) ...
14
votes
4answers
459 views

Role of games within games

Sometimes my players want to engage in gambling or other games of chance within the role-playing game itself (I know, vaguely meta). The question is two-fold: How can I approach this without ...
6
votes
3answers
407 views

Do universal rules systems without any implied setting whatsoever exist?

Is it possible for a system to be universal without implying anything about setting? If it isn't, why? There are lots of universal systems, but they all seem to have mechanics that pin down ...
28
votes
9answers
2k views

What's the difference between a roleplaying game and a board game?

What's the difference between a roleplaying game and a non-roleplaying tabletop game? An RPG using miniatures looks (at a glance) a lot like a non-RP miniatures game. Some RPGs use cards, but ...
14
votes
7answers
993 views

What qualifies exploration gaming?

In the run up to DnD Next the designers seem to have categorised gamers and/or classes that focus on Combat, Roleplay and Exploration. See this quote from Mike Mearls: "Setting aside mechanics, I ...
21
votes
9answers
1k views

What is an example of a “Pure” Simulationist system?

According to the GNS Theory, there are three main different sorts of games: Gamist, Narrativist, and Simulationist. I won't bother giving their descriptions here because the link sums them up better ...