In my limited experience, the GM provides a story to the players, ant their "main" characters mostly react to the environment. Having a look at a couple of random highly-voted (and IMO high-quality) ...
Is it possible for a system to be universal without implying anything about setting? If it isn't, why? There are lots of universal systems, but they all seem to have mechanics that pin down ...
What's the difference between a roleplaying game and a non-roleplaying tabletop game? An RPG using miniatures looks (at a glance) a lot like a non-RP miniatures game. Some RPGs use cards, but ...
Sometimes my players want to engage in gambling or other games of chance within the role-playing game itself (I know, vaguely meta). The question is two-fold: How can I approach this without ...
In the run up to DnD Next the designers seem to have categorised gamers and/or classes that focus on Combat, Roleplay and Exploration. See this quote from Mike Mearls: "Setting aside mechanics, I ...