I have a very significant problem whenever I try GMing any given game; I try to provide a world with a lot of wiggle room for the characters as well as factions/NPCs they interact with. Oftentimes my ...
I am looking for a fairly structured approach to creating, preparing for, and running a political game. To be more precise, I am looking for the following: A structured approach or even a game ...
This question is inspired by this WBL question. The consensus seems to be that WBL is important. But in a sandbox game , where the course of action is determined by the players, what should be DM's ...
New ZM attemping to get ideas for a campaign down something similar to a tabletop fallout game. How much info is too much info for general prep? Can there ever be too much? Or is there a general ...
I have over the past couple months been putting together Ideas on how I would run an All Flesh Must Be Eaten campaign. How do other DMs organize their Bads or Locations that the PC's might wish to ...
Related: What to do when a player character goes suicide and How can DMs effectively telegraph specific dangers in D&D? I like playing sandbox-style RPGs (whether pen and paper or ...
Every now and then a player character does something extremely risky because "it would be fun." What are some good ways to handle this as a GM, for the different styles of play? I like playing ...
I'm running a fairly sandbox game, where the party can wander around easily from place to place. When the party visits areas I've prepared something for, they generally have a good time. When they ...
I'm running a sandbox with several adventure locations that have been visited, but not entirely cleared, and ones that have been left open for new residents to arrive. I'm looking for a method for ...
I'm running a sandbox campaign and I've been looking for a method of randomly determining the weather for the day. Features I'm looking for: Low-to-medium handling time during play. Big tables are ...
I just finished having a conversation with one of my players, and was led to a question I'm not sure I know how to answer. I'm running a sandbox campaign (D&D 4e, if it makes a difference) where ...
There are some play-styles of D&D in which the spectre of player-character death is considered a feature of the game rather than a bug. For my own reasons (which aren't the point of the question), ...
How would you describe the concept of sandbox play? How about to someone who is used to adventure modules or adventure paths?