A generic RPG from Pinnacle Entertainment Group. The core values of the system are explicitly stated as "Fast! Furious! and Fun!"

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1answer
63 views

Is there a template to create a Savage Worlds world

I just saw Mad Max Fury road and I figured that it would make an excellent 'world' to game in. I was thinking, what does it take to build enough material to make a convincing world? And how do you ...
3
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1answer
79 views

Savage Worlds Print and Play Adventure Deck

Is there a list of the cards in the Adventure Decks. Where I live retailers don't seem to be stocking Savage Worlds stuff and mail order from America is killing me financially because of massive ...
3
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1answer
212 views

Savage Worlds Powers - trappings and other options

In Savage Worlds, when choosing Powers for a character, you're sometimes given a lot of options. Most famously, you get to choose Trappings for the Power, but also there's "Raise/Lower Trait". My ...
1
vote
1answer
65 views

Should one play Deadlands:Reloaded with SWD or previous editions?

While researching shooting roles, it looks like there are a lot of minor changes in Savage Worlds Deluxe around shooting, like double shotgun rules, fanning/rapid attack etc. Should these be ...
1
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1answer
51 views

Do all Deadlands Reloaded Gatling weapons support Auto Fire?

In Savage Worlds Deluxe + Deadlands Reloaded there are RoF2 and RoF3 Gatling weapons. Are both considered Auto and the full "Automatic Fire" rules from the Situational Combat rules apply (including ...
2
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3answers
74 views

Do I have to roll multiple shooting dice individually?

When I get multiple shooting dice for one action, e.g. due high Rate of Fire, Fanning or using double shotguns, do I have to assign each individual die to a specific target before the roll, ...
1
vote
2answers
57 views

Do 1's (fumbles) for gatling guns count before or after the wild die?

In Savage Worlds Deluxe / Deadlands reloaded, when rolling an attack with a gatling gun, do you check for the bad things that happen on one/many natural 1s before or after you exchange a shooting die ...
3
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2answers
82 views

Is it possible to aim or do called shots when fanning?

In Savage Worlds Deluxe / Deadlands Reloaded, can a gunslinger fanning his pistol aim a round (-2) first, and/or can he try to hit vitals/heads (called shot) during fanning?
9
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2answers
219 views

Does Fate or Savage Worlds have a prebuilt, low-magic, gritty, fantasy campaign setting which feature a single big issue?

I'm looking for a fantasy campaign setting with the following elements: Savage Worlds or Fate. But I'm open to hacks or others rules systems that match this requisites: Rules light, narrative flavor ...
10
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2answers
221 views

What are the pitfalls of a world- and genre-hopping Savage Worlds campaign?

I’m a new GM and this will be the first campaign I’ve run. I’ve had a world in my mind for a while now and have spent the last year or so off-and-on fleshing it out. Long-story-short it is a ...
1
vote
1answer
137 views

How do I spend XP in Savage Worlds?

How do you spend XP in a Savage Worlds game? Can they be spent to improve skills and traits, and/or to gain new edges?
5
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3answers
1k views

How to design combat for an overpowered character in a normal party?

I'm running a Savage Worlds game in a rugged sci-fi genre (think Firefly or Guardians of the Galaxy), and I've got a problem. One of my player characters is wildly over-powered in combat, (multiple ...
1
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2answers
56 views

Does a Blessed character need to be in at least the rank of a power to be able to cast it?

In the Savage Worlds Deadlands Reloaded setting, does a Blessed character (the modified version of Arcane Background Miracles that is casting without needing powerpoints) need to be at least of the ...
3
votes
1answer
69 views

Does Beast-Friending a horse overrule the rider?

A PC successfully casts Beast Friend on an NPC's horse while the NPC is riding on it (e.g. charging in battle). If the PC now suggests the horse to run away or lie down, does the horse simply do that, ...
7
votes
3answers
671 views

How to play a shy character and still get involved in play

If it helps, a bit of background: I recently started playing a game of Savage Worlds. In this game our characters are a group of misfits at a high school in America that are kinda like the gang in ...
4
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3answers
171 views

Is a victim of the Mind Control Power from Necessary Evil ever aware of their plight?

In Necessary Evil for Savage Worlds, the Mind Control power gives no indication of whether the victim is aware, either before or after the fact, that they have been controlled. However, the Mind ...
8
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1answer
151 views

Does the “Primordial Soup Kitchen” Campaign from Andy Hopp's “Low Life” need much updating for Savage Worlds Deluxe rules?

I'm planning to introduce my players to the Low Life setting, and I'd really like to go through the "Primordial Soup Kitchen" campaign that is in the back of the old setting book. Since that book came ...
4
votes
1answer
209 views

Burst Power +2 because of Cone Template?

In the core rules of the deluxe version it is mentioned that a flamethrower gets +2 to hit since its failry easy for this kind of weapon. But what about the Burst power? It uses the cone template and ...
2
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2answers
231 views

How do I deal with exploding dice ending bosses too quickly on Super Power Companion Games?

We love playing with Super Powers companion 2nd Edition since it gives us all the flexibility for character creation we want while preventing the usage of the simplistic Powers found on the base core ...
10
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3answers
1k views

Is repeated playing the only way to test system balance?

I've been working on a new RPG system, a variant of Savage Worlds, for a special one-off game I'm designing for my friends. Everything is going well, but one thing I've found myself wondering more ...
6
votes
2answers
243 views

Is rolling Stealth in Combat an Action?

This was the subject of much discussion during the Savage Worlds session I ran last night, since 3 out of 5 members of my group are rules lawyers, counting me. Having read through the relevant ...
5
votes
2answers
149 views

What happens when an incapacitated character takes wounds?

This seems to me a pretty basic question, but I can't find a definitive answer in the rule book: Let's say I control a PC that took 3 wounds and a 4th one has put him incapacitated. He also have an ...
2
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2answers
191 views

Are attributes ever rolled?

I've been poring over Savage Worlds Deluxe trying to figure out what types of situations require an Attribute roll instead of a Skill roll, and I can't quite figure it out.
4
votes
1answer
109 views

How much can a mule carry?

Are mules subject to the same encumbrance rules as PCs, leading them to only be able to carry 40lbs of gear? Or is there a more realistic number someplace I'm missing?
7
votes
1answer
142 views

Alchemist Arcane Background

The Arcane background from the fantasy companion states that the Alchemist needs at least a small lab that might fit in a trunk. Does this mean that the Alchemist needs a $1000 item to function?
3
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2answers
185 views

How do I avoid placing useless battle grid features?

I'm not very good for map building, actually, especially on tactical games such as Savage Worlds; however every time I add some map feature, it becomes so useless or non-interesting that it ends up ...
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0answers
29 views

Should plot-recurring characters always be Wild Cards? [duplicate]

The PCs are demigods and have allies (also demigods) who travel with them constantly. They've become quite important to the PCs' lives though they're not "necessary," plot-wise. Since the allied ...
2
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2answers
143 views

Duelling in Savage Worlds?

I'm running an anime style campaign using Savage Worlds: Super Powers Companion 2nd Edition. I've mastered SW for a while, but I've never been able to handle one-on-one fights satisfyingly, as the ...
2
votes
1answer
162 views

How can I improvise battle encounters on the fly? [closed]

As of late, I've been very busy with college now that my schedule forces me to stay pretty much all day long, so I've had to stick with "low prep" games like Savage Worlds, and improvise adventures on ...
13
votes
5answers
2k views

How can I deal with players that get bored waiting for their turns playing online?

All of my friends (and my only and favorite role playing group) live far away from me now. One of them still lives in the city, the other three are in Nicaragua. We've spent great moments roleplaying ...
2
votes
1answer
190 views

Is it worth buying the “Super Powers Companion 2nd Edition” if I have 1st Ed. and the free changes supplements?

I own the original SW: Super Powers pdf that came out some years ago, however my group and I have been playing with the PDF that Pinnacle released with the rules for power creation. I'd like to know ...
3
votes
2answers
303 views

Should Players declare their actions once Initiative is dealt?

I've been wondering this for a long time... What is usualy the order things should take on the game table? Should the GM handle the cards and then players declare what they want to do and lastly ...
5
votes
3answers
176 views

Should Savage World Allies be made as Wild Cards?

I've been reading the basic manual on Allies and Extras, and it seems it's intended for such characters to work as non-wild card characters. I'm playing a Super Powers game with friends, and they ...
5
votes
2answers
520 views

Is this a balanced power + trapping?

I have a priest/martial artist character in an upcoming campaign who can heal but can also fight barehanded. I wanted to create a power for him that would be a sort of general enhancement to his ...
-1
votes
1answer
594 views

Advice on balancing a “Super Powers” Savage Worlds Game? [closed]

I decided to give super powers a shot. I own the original SP Companion and just got the basic PDF that translates the rules to 2nd edition; we've wanted to play "Scion" for a while but find the system ...
5
votes
2answers
447 views

Can two people cooperate on a check with different skills?

Let's say one player has the Healing skill. The other player wants to assist but is without that skill, however she has skill Knowledge: Biology. Would it be within the rules to allow her to make a ...
5
votes
1answer
293 views

Taunting, intimidating, or tricking multiple opponents

Even though the RAW of Savage Worlds Deluxe seems to use the singular, I wonder whether it's possible to taunt / intimidate or to trick multiple opponents with the same action. In certain cases the ...
6
votes
3answers
819 views

Should I give my players the stats of the NPCs they control?

I'm running a game of Savage Worlds in which my players, as seems to be the norm in the system, end up in command of a group of human and kobold soldiers. As with most things in Savage Worlds I want ...
3
votes
1answer
220 views

Savage Worlds Deluxe: Joker - for players only?

The RAW of Savage Worlds: Deluxe seems to say that drawing a Joker card for initiative affects only players: When a player draws a Joker, his character can go whenever he wants in the round ...
3
votes
1answer
128 views

Official SW gaming aids compatibility with SWD

Peginc.com has a number of interesting and rather helpful-looking gaming aids (for a newbie SWD GM) available for free download, such as the Training Wheels Character Sheet and the GM Screen Insert / ...
2
votes
2answers
203 views

Zombie damage in SWD?

The combat example on p.79 of the Savage Worlds Deluxe pdf shows zombies doing d6+d4 damage. The Bestiary entry for the zombie (p.147) lists only "Claws: Str" (and the zombie's Str is d6), whereas a ...
3
votes
1answer
107 views

Is withdrawing from close combat a free action in SWD?

Is withdrawing from close combat a free action in Savage Worlds Deluxe? The rules seem to say moving up to your Pace is a free action, but I'm not really sure about this, as moving, in my current ...
7
votes
2answers
621 views

How can I make of Savage Worlds a more Dungeon Crawl based experience?

As some of you know, we've been using 4e to run a ".hack//" based game where players get trapped into an online game by an evil cotrporation that plans to use the data of the virtual world to end and ...
17
votes
1answer
3k views

What is the difference between Deadlands Classic and Savage Worlds + Deadlands Reloaded?

I was going to run a Deadlands Classic game, which I've never done before but the system intrigued me. However, I also picked up a pdf of Savage Worlds, and reading through it, it sounds a lot like ...
3
votes
1answer
199 views

Odds of Tzeentch's Curse in Mass Battles port

Mass Battles is often casually considered an easy mechanic of Savage Worlds to port to other systems. I'm finding it easily so, save some edge cases. I like the idea in Mass Battles of heroes running ...
3
votes
1answer
164 views

When does The Drop apply to ranged attacks?

In Savage Worlds, when does a character get The Drop bonus when making a ranged attack? How does this interact with the rules for starting combat with surprise? Should the target get an extra notice ...
4
votes
1answer
263 views

ROF, Auto, Ammo and Shots

So from what I understand any weapon with a ROF over 2 without the auto keyword is treated as a full auto weapon and unable to fire in single shot mode. For example a Gatling gun from the SWD rules ...
10
votes
9answers
852 views

In need of general tips for making more interesting and fun battles

I've been a Game Master for about 5 years now and I've mantained the same group of players for that long, we're all young gamers (I being the oldest with 22 years old) and since we're not from USA we ...
3
votes
1answer
295 views

Handling “relevant knowledge” in Savage Worlds

As a GM, how should I handle cases of "relevant knowledge" among my player-characters? For example, if someone is playing a Doctor (with Healing at a d10, say), surely they don't have to take ...
17
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4answers
3k views

My player has too much custom stuff and it's making things difficult for me

So I'm a new GM, we're playing Savage Worlds. Admittedly, I've probably allowed too much customization in my game. We have a player that really wants to be able make a very specific character. To give ...