A generic RPG from Pinnacle Entertainment Group. The core values of the system are explicitly stated as "Fast! Furious! and Fun!"

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4
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3answers
94 views

Is a victim of the Mind Control Power from Necessary Evil ever aware of their plight?

In Necessary Evil for Savage Worlds, the Mind Control power gives no indication of whether the victim is aware, either before or after the fact, that they have been controlled. However, the Mind ...
8
votes
1answer
125 views

Does the “Primordial Soup Kitchen” Campaign from Andy Hopp's “Low Life” need much updating for Savage Worlds Deluxe rules?

I'm planning to introduce my players to the Low Life setting, and I'd really like to go through the "Primordial Soup Kitchen" campaign that is in the back of the old setting book. Since that book came ...
4
votes
1answer
192 views

Burst Power +2 because of Cone Template?

In the core rules of the deluxe version it is mentioned that a flamethrower gets +2 to hit since its failry easy for this kind of weapon. But what about the Burst power? It uses the cone template and ...
2
votes
2answers
205 views

How do I deal with exploding dice ending bosses too quickly on Super Power Companion Games?

We love playing with Super Powers companion 2nd Edition since it gives us all the flexibility for character creation we want while preventing the usage of the simplistic Powers found on the base core ...
9
votes
3answers
915 views

Is repeated playing the only way to test system balance?

I've been working on a new RPG system, a variant of Savage Worlds, for a special one-off game I'm designing for my friends. Everything is going well, but one thing I've found myself wondering more ...
6
votes
2answers
179 views

Is rolling Stealth in Combat an Action?

This was the subject of much discussion during the Savage Worlds session I ran last night, since 3 out of 5 members of my group are rules lawyers, counting me. Having read through the relevant ...
5
votes
2answers
122 views

What happens when an incapacitated character takes wounds?

This seems to me a pretty basic question, but I can't find a definitive answer in the rule book: Let's say I control a PC that took 3 wounds and a 4th one has put him incapacitated. He also have an ...
2
votes
2answers
153 views

Are attributes ever rolled?

I've been poring over Savage Worlds Deluxe trying to figure out what types of situations require an Attribute roll instead of a Skill roll, and I can't quite figure it out.
4
votes
1answer
98 views

How much can a mule carry?

Are mules subject to the same encumbrance rules as PCs, leading them to only be able to carry 40lbs of gear? Or is there a more realistic number someplace I'm missing?
7
votes
1answer
117 views

Alchemist Arcane Background

The Arcane background from the fantasy companion states that the Alchemist needs at least a small lab that might fit in a trunk. Does this mean that the Alchemist needs a $1000 item to function?
3
votes
2answers
153 views

How do I avoid placing useless battle grid features?

I'm not very good for map building, actually, especially on tactical games such as Savage Worlds; however every time I add some map feature, it becomes so useless or non-interesting that it ends up ...
0
votes
0answers
28 views

Should plot-recurring characters always be Wild Cards? [duplicate]

The PCs are demigods and have allies (also demigods) who travel with them constantly. They've become quite important to the PCs' lives though they're not "necessary," plot-wise. Since the allied ...
2
votes
2answers
115 views

Duelling in Savage Worlds?

I'm running an anime style campaign using Savage Worlds: Super Powers Companion 2nd Edition. I've mastered SW for a while, but I've never been able to handle one-on-one fights satisfyingly, as the ...
2
votes
1answer
143 views

How can I improvise battle encounters on the fly? [closed]

As of late, I've been very busy with college now that my schedule forces me to stay pretty much all day long, so I've had to stick with "low prep" games like Savage Worlds, and improvise adventures on ...
11
votes
5answers
2k views

How can I deal with players that get bored waiting for their turns playing online?

All of my friends (and my only and favorite role playing group) live far away from me now. One of them still lives in the city, the other three are in Nicaragua. We've spent great moments roleplaying ...
2
votes
1answer
118 views

Is it worth buying the “Super Powers Companion 2nd Edition” if I have 1st Ed. and the free changes supplements?

I own the original SW: Super Powers pdf that came out some years ago, however my group and I have been playing with the PDF that Pinnacle released with the rules for power creation. I'd like to know ...
3
votes
2answers
272 views

Should Players declare their actions once Initiative is dealt?

I've been wondering this for a long time... What is usualy the order things should take on the game table? Should the GM handle the cards and then players declare what they want to do and lastly ...
5
votes
3answers
154 views

Should Savage World Allies be made as Wild Cards?

I've been reading the basic manual on Allies and Extras, and it seems it's intended for such characters to work as non-wild card characters. I'm playing a Super Powers game with friends, and they ...
5
votes
2answers
496 views

Is this a balanced power + trapping?

I have a priest/martial artist character in an upcoming campaign who can heal but can also fight barehanded. I wanted to create a power for him that would be a sort of general enhancement to his ...
-1
votes
1answer
257 views

Advice on balancing a “Super Powers” Savage Worlds Game? [closed]

I decided to give super powers a shot. I own the original SP Companion and just got the basic PDF that translates the rules to 2nd edition; we've wanted to play "Scion" for a while but find the system ...
5
votes
2answers
438 views

Can two people cooperate on a check with different skills?

Let's say one player has the Healing skill. The other player wants to assist but is without that skill, however she has skill Knowledge: Biology. Would it be within the rules to allow her to make a ...
5
votes
1answer
183 views

Taunting, intimidating, or tricking multiple opponents

Even though the RAW of Savage Worlds Deluxe seems to use the singular, I wonder whether it's possible to taunt / intimidate or to trick multiple opponents with the same action. In certain cases the ...
6
votes
3answers
775 views

Should I give my players the stats of the NPCs they control?

I'm running a game of Savage Worlds in which my players, as seems to be the norm in the system, end up in command of a group of human and kobold soldiers. As with most things in Savage Worlds I want ...
3
votes
1answer
163 views

Savage Worlds Deluxe: Joker - for players only?

The RAW of Savage Worlds: Deluxe seems to say that drawing a Joker card for initiative affects only players: When a player draws a Joker, his character can go whenever he wants in the round ...
3
votes
1answer
101 views

Official SW gaming aids compatibility with SWD

Peginc.com has a number of interesting and rather helpful-looking gaming aids (for a newbie SWD GM) available for free download, such as the Training Wheels Character Sheet and the GM Screen Insert / ...
2
votes
2answers
162 views

Zombie damage in SWD?

The combat example on p.79 of the Savage Worlds Deluxe pdf shows zombies doing d6+d4 damage. The Bestiary entry for the zombie (p.147) lists only "Claws: Str" (and the zombie's Str is d6), whereas a ...
3
votes
1answer
87 views

Is withdrawing from close combat a free action in SWD?

Is withdrawing from close combat a free action in Savage Worlds Deluxe? The rules seem to say moving up to your Pace is a free action, but I'm not really sure about this, as moving, in my current ...
6
votes
2answers
401 views

How can I make of Savage Worlds a more Dungeon Crawl based experience?

As some of you know, we've been using 4e to run a ".hack//" based game where players get trapped into an online game by an evil cotrporation that plans to use the data of the virtual world to end and ...
12
votes
1answer
888 views

What is the difference between Deadlands Classic and Savage Worlds + Deadlands Reloaded?

I was going to run a Deadlands Classic game, which I've never done before but the system intrigued me. However, I also picked up a pdf of Savage Worlds, and reading through it, it sounds a lot like ...
3
votes
1answer
158 views

Odds of Tzeentch's Curse in Mass Battles port

Mass Battles is often casually considered an easy mechanic of Savage Worlds to port to other systems. I'm finding it easily so, save some edge cases. I like the idea in Mass Battles of heroes running ...
3
votes
1answer
147 views

When does The Drop apply to ranged attacks?

In Savage Worlds, when does a character get The Drop bonus when making a ranged attack? How does this interact with the rules for starting combat with surprise? Should the target get an extra notice ...
4
votes
1answer
166 views

ROF, Auto, Ammo and Shots

So from what I understand any weapon with a ROF over 2 without the auto keyword is treated as a full auto weapon and unable to fire in single shot mode. For example a Gatling gun from the SWD rules ...
10
votes
9answers
683 views

In need of general tips for making more interesting and fun battles

I've been a Game Master for about 5 years now and I've mantained the same group of players for that long, we're all young gamers (I being the oldest with 22 years old) and since we're not from USA we ...
3
votes
1answer
237 views

Handling “relevant knowledge” in Savage Worlds

As a GM, how should I handle cases of "relevant knowledge" among my player-characters? For example, if someone is playing a Doctor (with Healing at a d10, say), surely they don't have to take ...
17
votes
4answers
3k views

My player has too much custom stuff and it's making things difficult for me

So I'm a new GM, we're playing Savage Worlds. Admittedly, I've probably allowed too much customization in my game. We have a player that really wants to be able make a very specific character. To give ...
3
votes
2answers
282 views

What can someone with the Beast Master edge command their dog to do?

I'm a new Savage Worlds GM running my first campaign. There are a lot of great things about SW that I enjoy so far. But the one area where we seem to constantly stumble is, when there's a very ...
4
votes
2answers
260 views

What do the two armor ratings for Kevlar mean?

I'm making a Savage Worlds campaign in the Shadowrun universe. As such, most players want Kevlar vests as armor, but the armor rating is listed as "+2/+4" and I have no idea what that means. Which do ...
6
votes
2answers
553 views

Savage Worlds Powers with Pathfinder/3.5 Trappings?

Our DM has recently made the decision to make the transition from Pathfinder to Savage Worlds and for most of the party the transition has been relatively smooth. As a Wizard though the change has ...
3
votes
1answer
235 views

How can I convert the Necromorphs from Dead Space to Savage Worlds?

I'm making a Savage setting for Dead Space, and I'm really unsure about this part. I understand I need to compare the monsters to regular humans, for instance, and try to determine their stats from ...
2
votes
1answer
237 views

Limitations of the Telekinesis power

One of my PCs has the Telekinesis Power, and I'm trying to get my head around its limitations. The Power is clear in indicating it's limits regarding size and weight, but I'm particularly interested ...
6
votes
4answers
237 views

What size is a maze runner?

One of my players has taken the Captain Edge, which gives them a maze runner of their very own. However, it doesn't give any information in the books as to how big it is. How big is a maze runner, ...
7
votes
2answers
266 views

Removing hindrances in Savage Worlds

Obviously, a lot of hindrances in Savage Worlds (like missing an eye in a medieval game) aren't reversible. But some very much are: an illiterate character can learn to read, for example, without ...
5
votes
4answers
310 views

Multiple non-roll actions per turn in Savage Worlds

As I understand it, the way Savage Worlds discourages players from doing too many things in a single turn is -2 penalties for each. You can attack normally, you can attack and run at a -2 to each, ...
3
votes
3answers
352 views

Relative difficulty in Savage Worlds skill checks?

I'm a new GM running a Savage Worlds game, and I'm wondering if someone can help me understand the best way to set up a skill check with relative difficulties. Specifically, how do you differentiate ...
3
votes
2answers
160 views

Does the Weird Science AB require knowledge skills?

Does a character with Arcane Background (Weird Science) need many knowledge skills to go with the Arcane Background? Looking at pregens online I see that some have chemistry, physics or just science ...
5
votes
1answer
107 views

How should the Marshal run the Wanted Hindrance?

Within Savage Worlds, there is a hindrance called wanted. How is the Marshal to run that hindrance, and how does he know when the character is wanted or not? It seems like if we don't have a decent ...
3
votes
1answer
67 views

Soaking after using Riled Up

We use the standard Adventure Cards in our Savage Worlds game. A character was wounded, then played Riled Up which is only activated on a wound, giving them +2 damage for the rest of the scene. Next, ...
6
votes
2answers
289 views

Smallest practical party size in Savage Worlds

I've got a group I'm trying to get into a regular weekly game, but the problem I'm having is that there are only three players who can come consistently. Then, if even one is busy or gets sick, we're ...
4
votes
4answers
190 views

Savage Worlds for a mystery game

I'm just starting to get into tabletop RPGs, and specifically I've been playing some Savage Worlds, which I REALLY enjoy. I was wondering, has anyone run a mystery game with SW? I've been thinking ...
4
votes
3answers
395 views

Film noir character archetypes

I have been looking online for a list of film noir character archetypes for a Savage Worlds campaign I am running. I have came up with a few: Private Investigator, Grifter, Police officer, Mobster... ...