A generic RPG from Pinnacle Entertainment Group. The core values of the system are explicitly stated as "Fast! Furious! and Fun!"

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6
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3answers
697 views

Should I give my players the stats of the NPCs they control?

I'm running a game of Savage Worlds in which my players, as seems to be the norm in the system, end up in command of a group of human and kobold soldiers. As with most things in Savage Worlds I want ...
3
votes
1answer
103 views

Savage Worlds Deluxe: Joker - for players only?

The RAW of Savage Worlds: Deluxe seems to say that drawing a Joker card for initiative affects only players: When a player draws a Joker, his character can go whenever he wants in the round ...
3
votes
1answer
75 views

Official SW gaming aids compatibility with SWD

Peginc.com has a number of interesting and rather helpful-looking gaming aids (for a newbie SWD GM) available for free download, such as the Training Wheels Character Sheet and the GM Screen Insert / ...
2
votes
2answers
129 views

Zombie damage in SWD?

The combat example on p.79 of the Savage Worlds Deluxe pdf shows zombies doing d6+d4 damage. The Bestiary entry for the zombie (p.147) lists only "Claws: Str" (and the zombie's Str is d6), whereas a ...
3
votes
1answer
59 views

Is withdrawing from close combat a free action in SWD?

Is withdrawing from close combat a free action in Savage Worlds Deluxe? The rules seem to say moving up to your Pace is a free action, but I'm not really sure about this, as moving, in my current ...
6
votes
2answers
215 views

How can I make of Savage Worlds a more Dungeon Crawl based experience?

As some of you know, we've been using 4e to run a ".hack//" based game where players get trapped into an online game by an evil cotrporation that plans to use the data of the virtual world to end and ...
11
votes
1answer
186 views

What is the difference between Deadlands Classic and Savage Worlds + Deadlands Reloaded?

I was going to run a Deadlands Classic game, which I've never done before but the system intrigued me. However, I also picked up a pdf of Savage Worlds, and reading through it, it sounds a lot like ...
3
votes
1answer
124 views

Odds of Tzeentch's Curse in Mass Battles port

Mass Battles is often casually considered an easy mechanic of Savage Worlds to port to other systems. I'm finding it easily so, save some edge cases. I like the idea in Mass Battles of heroes running ...
3
votes
1answer
116 views

When does The Drop apply to ranged attacks?

In Savage Worlds, when does a character get The Drop bonus when making a ranged attack? How does this interact with the rules for starting combat with surprise? Should the target get an extra notice ...
4
votes
1answer
109 views

ROF, Auto, Ammo and Shots

So from what I understand any weapon with a ROF over 2 without the auto keyword is treated as a full auto weapon and unable to fire in single shot mode. For example a Gatling gun from the SWD rules ...
10
votes
9answers
514 views

In need of general tips for making more interesting and fun battles

I've been a Game Master for about 5 years now and I've mantained the same group of players for that long, we're all young gamers (I being the oldest with 22 years old) and since we're not from USA we ...
3
votes
1answer
121 views

Handling “relevant knowledge” in Savage Worlds

As a GM, how should I handle cases of "relevant knowledge" among my player-characters? For example, if someone is playing a Doctor (with Healing at a d10, say), surely they don't have to take ...
17
votes
4answers
3k views

My player has too much custom stuff and it's making things difficult for me

So I'm a new GM, we're playing Savage Worlds. Admittedly, I've probably allowed too much customization in my game. We have a player that really wants to be able make a very specific character. To give ...
3
votes
2answers
201 views

What can someone with the Beast Master edge command their dog to do?

I'm a new Savage Worlds GM running my first campaign. There are a lot of great things about SW that I enjoy so far. But the one area where we seem to constantly stumble is, when there's a very ...
4
votes
2answers
217 views

What do the two armor ratings for Kevlar mean?

I'm making a Savage Worlds campaign in the Shadowrun universe. As such, most players want Kevlar vests as armor, but the armor rating is listed as "+2/+4" and I have no idea what that means. Which do ...
6
votes
2answers
338 views

Savage Worlds Powers with Pathfinder/3.5 Trappings?

Our DM has recently made the decision to make the transition from Pathfinder to Savage Worlds and for most of the party the transition has been relatively smooth. As a Wizard though the change has ...
2
votes
1answer
180 views

How can I convert the Necromorphs from Dead Space to Savage Worlds?

I'm making a Savage setting for Dead Space, and I'm really unsure about this part. I understand I need to compare the monsters to regular humans, for instance, and try to determine their stats from ...
2
votes
1answer
193 views

Limitations of the Telekinesis power

One of my PCs has the Telekinesis Power, and I'm trying to get my head around its limitations. The Power is clear in indicating it's limits regarding size and weight, but I'm particularly interested ...
4
votes
3answers
172 views

What size is a maze runner?

One of my players has taken the Captain Edge, which gives them a maze runner of their very own. However, it doesn't give any information in the books as to how big it is. How big is a maze runner, ...
7
votes
2answers
205 views

Removing hindrances in Savage Worlds

Obviously, a lot of hindrances in Savage Worlds (like missing an eye in a medieval game) aren't reversible. But some very much are: an illiterate character can learn to read, for example, without ...
5
votes
4answers
231 views

Multiple non-roll actions per turn in Savage Worlds

As I understand it, the way Savage Worlds discourages players from doing too many things in a single turn is -2 penalties for each. You can attack normally, you can attack and run at a -2 to each, ...
2
votes
3answers
256 views

Relative difficulty in Savage Worlds skill checks?

I'm a new GM running a Savage Worlds game, and I'm wondering if someone can help me understand the best way to set up a skill check with relative difficulties. Specifically, how do you differentiate ...
3
votes
2answers
139 views

Does the Weird Science AB require knowledge skills?

Does a character with Arcane Background (Weird Science) need many knowledge skills to go with the Arcane Background? Looking at pregens online I see that some have chemistry, physics or just science ...
5
votes
1answer
101 views

How should the Marshal run the Wanted Hindrance?

Within Savage Worlds, there is a hindrance called wanted. How is the Marshal to run that hindrance, and how does he know when the character is wanted or not? It seems like if we don't have a decent ...
2
votes
1answer
62 views

Soaking after using Riled Up

We use the standard Adventure Cards in our Savage Worlds game. A character was wounded, then played Riled Up which is only activated on a wound, giving them +2 damage for the rest of the scene. Next, ...
5
votes
2answers
211 views

Smallest practical party size in Savage Worlds

I've got a group I'm trying to get into a regular weekly game, but the problem I'm having is that there are only three players who can come consistently. Then, if even one is busy or gets sick, we're ...
4
votes
4answers
146 views

Savage Worlds for a mystery game

I'm just starting to get into tabletop RPGs, and specifically I've been playing some Savage Worlds, which I REALLY enjoy. I was wondering, has anyone run a mystery game with SW? I've been thinking ...
4
votes
3answers
332 views

Film noir character archetypes

I have been looking online for a list of film noir character archetypes for a Savage Worlds campaign I am running. I have came up with a few: Private Investigator, Grifter, Police officer, Mobster... ...
4
votes
2answers
423 views

How can I best make use of a high charisma?

I usually build characters designed to fill a role the party needs. My group is trying Savage Worlds for the first time, and once everyone else had made characters I realized we didn't have a ...
3
votes
3answers
154 views

Having player characters in different locations in a city

I am currently running Savage Worlds for my gaming group. For some time we have been wanting to do a campaign with a noir/Sin City crime drama sort of feel. I was wanting some suggestions on the best ...
2
votes
2answers
288 views

Are Savage Worlds & Apocalypse World the same thing?

My group was looking for a new system recently, and someone proposed Savage Worlds. Since we were thinking of a sci-fi setting, I proposed Apocalypse World since I was under the impression that was ...
4
votes
1answer
152 views

Representing the Shinto faith mechanically as a Blessed character in Deadlands Reloaded

One of my players has asked to play a Blessed character in my new Deadlands Reloaded campaign, following the Shinto faith. As written, Blessed characters have to follow the beliefs of their religion ...
1
vote
1answer
140 views

Does Savage World have flying rules?

The title pretty much sums up the question. I don't have any of the books but I specifically want the rules as they might apply to a fantasy setting and players (not sure if there are any rules that ...
2
votes
2answers
208 views

Savage Worlds: Lasers, Reflective Vests, and Armor Piercing

Are Reflective Vests the only defense against lasers? If they are not, what would you suggest the AP value of a laser gun is?
0
votes
1answer
113 views

Do wounds and fatigue levels stack?

A recent question "Do penalties from wounds and fatigue stack?" made me think. Do wounds and fatigue levels stack? Can a character get incapacitated from receiving three wounds when they are already ...
4
votes
1answer
120 views

Do penalties from wounds and fatigue stack?

If a character is wounded and takes a level of fatigue do the penalties stack? For example does a character with one wound and is also fatigued take a -2 penalty to all trait rolls?
5
votes
2answers
109 views

Incapacitation wound modifiers

When a character takes more than three wounds do all of the wounds apply for a penalty? For instance if a character somehow took 10 wounds would that character have to make the roll at -10?
3
votes
1answer
102 views

Improved Beastmaster?

I have a player who has the beast master edge and also a minor pacifist hindrance, in my last game he asked to do an intimidate test of will to try to setup his dog for a defensive attack on a bandit ...
1
vote
2answers
164 views

Is a grappling character considered unarmed?

A character that is grappling another character, either as attacker or as victim, is typically using both hands. Does that mean that they are unarmed? Do characters attacking them get a +2 as per the ...
4
votes
3answers
136 views

Tricks at range?

In savage worlds can you make tricks at range? It really doesn't say any kind of range for the trick to function at, just that you need to have a good description at what you are trying to attempt.
3
votes
1answer
93 views

Does hurting a grappler free the grappled victim?

If Alia the Barbarian has successfully grappled Cithyon the rogue, what can Cithyon's allies do to free him? Can they try to hurt Alia to set the rogue free? Do their attacks need to cause a wound or ...
4
votes
2answers
164 views

Isn't it easier to attack a grappled character?

If one of my allies has grappled one of my enemies, do I get any bonus to attack this enemy? It does not say so in the rules, but surely it must be easier to hit an entangled foe than a free one...?
4
votes
1answer
98 views

Can you make damage with a Grappling attack?

A shaken character that is shaken again takes a wound (extras are just taken out) as long as the second shaken result comes from a physical attack of some kind (not a Test of Wills or other maneuver). ...
7
votes
1answer
137 views

Are Martial Artists armed (i.e. get +2 against unarmed foes)?

Characters with the Martial Artist edge are not considered unarmed, which means that other armed characters do not get a +2 on their Fighting roll as per the Unarmed Defender rule (SWD, p76). ...
4
votes
2answers
175 views

How do you handle Held action in Savage Worlds?

Ok, the Held actions have been giving us a lot of trouble recently. I'm gonna illustrate a situation: Let's say a vampire gets a King of Spades, a zombie gets a 3 of hearts, a ranger gets a Queen of ...
3
votes
2answers
86 views

Continuing Powers and Hold Action?

Say a wizard cast Quickness and it is his third action after it was cast and the wizard does a Hold Action so he can make sure the target gets another action. When does the power end? a) At the point ...
4
votes
1answer
79 views

Is the duration of a power measured on the caster or the recipient?

Many powers in Savage Worlds have a duration measured in turns/actions, typically three. Are these turns measured as caster-turns or as recipient-turns? If duration is measured at the caster, the ...
3
votes
4answers
256 views

How to limit weapons on Agents of Oblivion?

Well, we recently started playing the Campaign Setting by Reality Blurs, which is a "Perfect Cocktail between horror and Espionage", and tough we're liking it, there's not a guideline to limit ...
4
votes
4answers
259 views

How to make skill use on investigations “important”?

Well guys, following previous recommendations here I was able to build a Horror Themed Savage Worlds campaign that has made my players excited. However they're still getting used to the style, as well ...
3
votes
2answers
184 views

How can I make up a Familiar Companion Edge?

I've been thinking about it a lot, and well... there's already the beastmaster edge out there, however it doesn't really seems fit for an arcane character, as in other systems familiars are far more ...