I decided to give super powers a shot. I own the original SP Companion and just got the basic PDF that translates the rules to 2nd edition; we've wanted to play "Scion" for a while but find the system ...
Well, we recently started playing the Campaign Setting by Reality Blurs, which is a "Perfect Cocktail between horror and Espionage", and tough we're liking it, there's not a guideline to limit ...
I'm going to use Savage Worlds to run a horror campaign in a modern day setting; think X-Files or Supernatural. My players all agree and are excited about the horror concept, but they want to be able ...
How can one prevent the gadgeteer edge in Savage Worlds from becoming overpowered without banning or nerfing it into oblivion?
According to the text in the Deluxe Edition of Savage Worlds, the Gadgeteer edge available to weird scientists (WS) allows a player to indefinitely accumulate devices at a rate of one per session, ...