Tagged Questions

A generic RPG from Pinnacle Entertainment Group. The core values of the system are explicitly stated as "Fast! Furious! and Fun!"

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5
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2answers
579 views

How can I best make use of a high charisma?

I usually build characters designed to fill a role the party needs. My group is trying Savage Worlds for the first time, and once everyone else had made characters I realized we didn't have a ...
3
votes
3answers
172 views

Having player characters in different locations in a city

I am currently running Savage Worlds for my gaming group. For some time we have been wanting to do a campaign with a noir/Sin City crime drama sort of feel. I was wanting some suggestions on the best ...
2
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2answers
315 views

Are Savage Worlds & Apocalypse World the same thing?

My group was looking for a new system recently, and someone proposed Savage Worlds. Since we were thinking of a sci-fi setting, I proposed Apocalypse World since I was under the impression that was ...
4
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1answer
178 views

Representing the Shinto faith mechanically as a Blessed character in Deadlands Reloaded

One of my players has asked to play a Blessed character in my new Deadlands Reloaded campaign, following the Shinto faith. As written, Blessed characters have to follow the beliefs of their religion ...
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vote
1answer
150 views

Does Savage World have flying rules?

The title pretty much sums up the question. I don't have any of the books but I specifically want the rules as they might apply to a fantasy setting and players (not sure if there are any rules that ...
2
votes
2answers
230 views

Savage Worlds: Lasers, Reflective Vests, and Armor Piercing

Are Reflective Vests the only defense against lasers? If they are not, what would you suggest the AP value of a laser gun is?
0
votes
1answer
121 views

Do wounds and fatigue levels stack?

A recent question "Do penalties from wounds and fatigue stack?" made me think. Do wounds and fatigue levels stack? Can a character get incapacitated from receiving three wounds when they are already ...
4
votes
1answer
137 views

Do penalties from wounds and fatigue stack?

If a character is wounded and takes a level of fatigue do the penalties stack? For example does a character with one wound and is also fatigued take a -2 penalty to all trait rolls?
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2answers
126 views

Incapacitation wound modifiers

When a character takes more than three wounds do all of the wounds apply for a penalty? For instance if a character somehow took 10 wounds would that character have to make the roll at -10?
3
votes
1answer
108 views

Improved Beastmaster?

I have a player who has the beast master edge and also a minor pacifist hindrance, in my last game he asked to do an intimidate test of will to try to setup his dog for a defensive attack on a bandit ...
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vote
2answers
195 views

Is a grappling character considered unarmed?

A character that is grappling another character, either as attacker or as victim, is typically using both hands. Does that mean that they are unarmed? Do characters attacking them get a +2 as per the ...
4
votes
3answers
150 views

Tricks at range?

In savage worlds can you make tricks at range? It really doesn't say any kind of range for the trick to function at, just that you need to have a good description at what you are trying to attempt.
3
votes
1answer
98 views

Does hurting a grappler free the grappled victim?

If Alia the Barbarian has successfully grappled Cithyon the rogue, what can Cithyon's allies do to free him? Can they try to hurt Alia to set the rogue free? Do their attacks need to cause a wound or ...
4
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2answers
175 views

Isn't it easier to attack a grappled character?

If one of my allies has grappled one of my enemies, do I get any bonus to attack this enemy? It does not say so in the rules, but surely it must be easier to hit an entangled foe than a free one...?
4
votes
1answer
115 views

Can you make damage with a Grappling attack?

A shaken character that is shaken again takes a wound (extras are just taken out) as long as the second shaken result comes from a physical attack of some kind (not a Test of Wills or other maneuver). ...
7
votes
1answer
164 views

Are Martial Artists armed (i.e. get +2 against unarmed foes)?

Characters with the Martial Artist edge are not considered unarmed, which means that other armed characters do not get a +2 on their Fighting roll as per the Unarmed Defender rule (SWD, p76). ...
4
votes
2answers
197 views

How do you handle Held action in Savage Worlds?

Ok, the Held actions have been giving us a lot of trouble recently. I'm gonna illustrate a situation: Let's say a vampire gets a King of Spades, a zombie gets a 3 of hearts, a ranger gets a Queen of ...
3
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2answers
97 views

Continuing Powers and Hold Action?

Say a wizard cast Quickness and it is his third action after it was cast and the wizard does a Hold Action so he can make sure the target gets another action. When does the power end? a) At the point ...
4
votes
1answer
101 views

Is the duration of a power measured on the caster or the recipient?

Many powers in Savage Worlds have a duration measured in turns/actions, typically three. Are these turns measured as caster-turns or as recipient-turns? If duration is measured at the caster, the ...
3
votes
4answers
292 views

How to limit weapons on Agents of Oblivion?

Well, we recently started playing the Campaign Setting by Reality Blurs, which is a "Perfect Cocktail between horror and Espionage", and tough we're liking it, there's not a guideline to limit ...
6
votes
7answers
392 views

How to make skill use on investigations “important” but failure not derail the plot?

Well guys, following previous recommendations here I was able to build a Horror Themed Savage Worlds campaign that has made my players excited. However they're still getting used to the style, as well ...
3
votes
2answers
217 views

How can I make up a Familiar Companion Edge?

I've been thinking about it a lot, and well... there's already the beastmaster edge out there, however it doesn't really seems fit for an arcane character, as in other systems familiars are far more ...
8
votes
2answers
288 views

How do I keep a horror-like feeling with supernatural powered PCs?

I'm going to use Savage Worlds to run a horror campaign in a modern day setting; think X-Files or Supernatural. My players all agree and are excited about the horror concept, but they want to be able ...
4
votes
1answer
135 views

Area of effect attacks: roll once per attack or one per victim?

If a grenade or a Blast affects two zombies, three werewolves, and their evil leader (a WC), how many times do I roll for damage? The Savage Worlds Deluxe on p70 says that: "Everything under (or ...
5
votes
3answers
179 views

What ranked Edge is Fast Regeneration equivalent to?

I'm running War of the Dead, a post apocalyptic zombie campaign and one of my player's backgrounds is that they were experimented on by scientists who were responsible for emergence of a monster very ...
5
votes
1answer
202 views

Attacking and defending at the same time with two weapons

If a fighter has two weapons, can he use one to attack and the other for defense with a Full-Defense maneuver? I know that Defense does not apply in this case because it requires that the ...
3
votes
1answer
59 views

If berserk characters are incapacitated, are they still berserk?

When a character with the Berserk edge gets damage, they become berserk if they fail a Smarts roll. They stay in that state until they spend a round doing nothing, which allows them to make a Smarts ...
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2answers
231 views

What skills can be used in a Mass Battle?

According to the rules on Savage Worlds Deluxe (p92), playing characters can affect the outcome of a mass battle by using their Fighting, their Shooting, or their arcane skills. The heroes of ...
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votes
2answers
236 views

Can a character voluntarily fail a Smarts roll to go Berserk?

A character with the Berserk edge ...immediately after suffering a wound (including a Shaken result from physical damage), (...) must make a Smarts roll or go Berserk. Going Berserk has pros ...
5
votes
1answer
245 views

Using a 2-hand weapon with one hand and Oversize Weapon Master: effect on parry

In Savage Worlds there are several 2-handed meleé weapons and most of them have an effect on the character´s parry. For example, fighting with a Great Sword requires 2 hands and lowers your parry by ...
8
votes
1answer
243 views

What stats should I give a shield made out of the door of an armoured Humvee?

I am running a dark, reasonably realistic zombie apocalypse game using Savage Worlds, and one of the characters has scavenged the door of a Heavy Armoured Humvee. He intends to convert parts of it ...
8
votes
3answers
469 views

How to develop arcs for player characters

If you've got a vague idea for an overall plot arc, how do you go about developing individual plot arcs for player characters (if that's something you do)? I'm running two Savage Worlds campaigns, ...
8
votes
4answers
529 views

Messing with the Wild Die?

I'm planning on running a post-apocalyptic setting for my Savage Worlds campaign, and one thing I want to do is to make Wild Cards have less of an advantage over the average inhabitant of the ...
8
votes
1answer
128 views

Savage Worlds: Safety Harnesses and Airbags?

So I just got Savage Worlds (Deluxe Edition) last night, and in true form, I started a cover-to-cover read, basically just hitting everything on the way through. It's all been pretty clear throughout, ...
7
votes
1answer
163 views

Limits of the Entangle Power?

The duration of the entangle power seams to be until you make make your break free roll. Is the break free roll a standard test ie TN 4 or against the arcane skill roll? If the Entangle is an Area ...
5
votes
1answer
271 views

Does a tied Trick or Test of Wills go to the attacker or defender?

Tricks and Tests of Wills are opposed rolls. The result is binary though: either the bonus/malus the "attacker" is trying to apply gets applied to the target, or it doesn't. Opposed rolls on the ...
7
votes
2answers
140 views

Does Full Defense assume you're also Defending?

The Full Defense action is, mechanically, somewhat unreliable compared to the Defend action: Defend gives you a straight +2 Parry, while Full Defense lets you roll Fighting+2 to set your Parry. Since ...
5
votes
3answers
124 views

Does ending a Power early take the equivalent of an action?

Obviously it normally takes an spellcasting action to use Shape Change (Savage Worlds Deluxe EE, p. 115) to shift into animal form, but the description says nothing about how shifting back to normal ...
6
votes
3answers
903 views

Can Savage Worlds be played effectively on a Square or Hex Grid?

Can Savage Worlds be played effectively on a Square or Hex Grid? And if so, what sort of resources are there for converting Savage world distances (move speeds, ranges, blast sizes) to fit the grid?
3
votes
2answers
196 views

Is it a single or double run?

If a character runs and does a double move do they roll there running die twice? IE if the character has Pace 6" and run d6 do they Move (6+d6)" which takes a whole round standard double move 12" ...
8
votes
3answers
688 views

How would you mechanically model the effect of spraying a CO₂ fire extinguisher in someones face?

I have a scenario where it is likely that one of the PCs will be using a CO2 fire extinguisher as an offensive weapon. I need to come up with how this would work mechanically using Savage Worlds. ...
5
votes
1answer
268 views

What powers do Elemental Mages start with?

In the 50 Fathoms players section it does not specify what a starting character gets when they select Arcane Background (Magic). This is unlike the other Arcane Backgrounds in the other rule book. Is ...
6
votes
2answers
1k views

How does Armour work in Savage Worlds?

I am a bit confused about how Armour and Armour Piercing is meant to work. If you have a Toughness of 8 and Armour of say +2 (10) and you are hit by a weapon with AP 2. Do you take 2 off for the AP ...
11
votes
6answers
772 views

Aced d4s vs skill development in Savage Worlds

Is there errata covering aced rolls when skills are at low levels vs higher? I've heard of players staying at rudimentary skill in order to reward themselves with aced rolls more frequently than ...
8
votes
2answers
359 views

Savage Worlds: Do extras gain experience, take hindrances and edges?

I've just picked up PEG Inc's edition of "Savage Worlds," and the way experience works for me is unclear. Each player controls a Wild Card character and collaborates on controlling a pool of Extra ...
3
votes
1answer
170 views

How can I use Helfrost spells with Power Points?

I would like to give my players some spells from Hellfrost - but Hellfrost uses a penalty to the casting roll instead of Power Points cost. How can I convert those spells for use with Power Points?
4
votes
1answer
243 views

What means are there for dealing with invisible creatures?

In Savage Worlds, the Invisibility spell makes a target invisible - a normal Success on the Invisibility casting roll means you must first make a Notice check at -4 to spot it, then your attack roll ...
9
votes
1answer
162 views

What happens to my caster roll when maintaining a power that targets 5?

In Savage World, every 1 Power you maintain is a -1 to your casting roll. If I have a power that targets 5 (and which requires maintaining), is it considered as maintaining 1 power or 5 powers?
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votes
3answers
318 views

Do powers (especially miracles) require concentration?

A character that goes Berserk... cannot use any skills, Edges, or maneuvers that require concentration, including Shooting and Taunt, but not Intimidation How does this affect the use of ...
7
votes
4answers
282 views

Can Arcane Powers be used with double action?

Is there anything preventing someone with Arcane Background from using two Powers in one turn, taking a -2 penalty to each cast attempt? Using Powers As an action, a character may use a ...