A generic RPG from Pinnacle Entertainment Group. The core values of the system are explicitly stated as "Fast! Furious! and Fun!"

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7
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1answer
223 views

Are Martial Artists armed (i.e. get +2 against unarmed foes)?

Characters with the Martial Artist edge are not considered unarmed, which means that other armed characters do not get a +2 on their Fighting roll as per the Unarmed Defender rule (SWD, p76). ...
4
votes
2answers
233 views

How do you handle Held action in Savage Worlds?

Ok, the Held actions have been giving us a lot of trouble recently. I'm gonna illustrate a situation: Let's say a vampire gets a King of Spades, a zombie gets a 3 of hearts, a ranger gets a Queen of ...
4
votes
1answer
315 views

Where can one find a list of Savage Worlds Explorer Edition publications?

Pinnacle's Savage World settings seem to be making the switch to the Explorer's Edition size publications gradually. The Companions were initially published in the Explorer's Edition size. The current ...
3
votes
2answers
111 views

Continuing Powers and Hold Action?

Say a wizard cast Quickness and it is his third action after it was cast and the wizard does a Hold Action so he can make sure the target gets another action. When does the power end? a) At the point ...
7
votes
3answers
232 views

How many Power Points does a Mirror Self ally have?

According to Savage Worlds Deluxe Edition, when casting Summon Ally to create a Mirror Self, the duplicate has "half the total Power Points" of the caster. Does "total" mean "maximum" here? Example: ...
9
votes
6answers
649 views

How many members make up the typical Savage Worlds adventuring party?

After looking at the Test Drive, I do not see anything about party sizes. Is there a standard Savage Worlds party size? I want to try out the Tomb of Terrors one-shot with the Test Drive rules, but ...
4
votes
1answer
118 views

Is the duration of a power measured on the caster or the recipient?

Many powers in Savage Worlds have a duration measured in turns/actions, typically three. Are these turns measured as caster-turns or as recipient-turns? If duration is measured at the caster, the ...
3
votes
4answers
341 views

How to limit weapons on Agents of Oblivion?

Well, we recently started playing the Campaign Setting by Reality Blurs, which is a "Perfect Cocktail between horror and Espionage", and tough we're liking it, there's not a guideline to limit ...
13
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7answers
1k views

Downtuning lethality in Savage Worlds

My groups go-to system is Savage Worlds, and it works pretty well for our needs. But the system uses exploding dice, and that means that sometimes a casual encounter that should be a cakewalk for the ...
5
votes
3answers
228 views

What ranked Edge is Fast Regeneration equivalent to?

I'm running War of the Dead, a post apocalyptic zombie campaign and one of my player's backgrounds is that they were experimented on by scientists who were responsible for emergence of a monster very ...
4
votes
1answer
155 views

Area of effect attacks: roll once per attack or one per victim?

If a grenade or a Blast affects two zombies, three werewolves, and their evil leader (a WC), how many times do I roll for damage? The Savage Worlds Deluxe on p70 says that: "Everything under (or ...
7
votes
3answers
738 views

How long does “Joker” initiative in Savage Worlds apply?

I'm trying to learn enough Savage Worlds to start running a little experimental game. I keep feeling like the rules are explained poorly, but it may just be that my brain is not ready to learn. The ...
5
votes
1answer
241 views

Attacking and defending at the same time with two weapons

If a fighter has two weapons, can he use one to attack and the other for defense with a Full-Defense maneuver? I know that Defense does not apply in this case because it requires that the ...
3
votes
1answer
71 views

If berserk characters are incapacitated, are they still berserk?

When a character with the Berserk edge gets damage, they become berserk if they fail a Smarts roll. They stay in that state until they spend a round doing nothing, which allows them to make a Smarts ...
4
votes
2answers
291 views

Can a character voluntarily fail a Smarts roll to go Berserk?

A character with the Berserk edge ...immediately after suffering a wound (including a Shaken result from physical damage), (...) must make a Smarts roll or go Berserk. Going Berserk has pros ...
14
votes
2answers
409 views

When a skill has a flat bonus, does that apply to the Wild Die as well?

I recently played an expert surgeon with the Healer trait and Professional Healer. That meant I rolled 1d12+3 for Healing checks. So if I rolled my check as d12 (skill) and d6 (wild) and I rolled a ...
6
votes
2answers
300 views

What skills can be used in a Mass Battle?

According to the rules on Savage Worlds Deluxe (p92), playing characters can affect the outcome of a mass battle by using their Fighting, their Shooting, or their arcane skills. The heroes of ...
9
votes
3answers
508 views

What happens when an Extra is Incapacitated but survives?

Tonight in my Savage Worlds (Explorer Edition) game, several of the bad guys, all Extras, were shot, took damage exceeding their Toughness, and were put out of the fight--which I believe is ...
5
votes
1answer
298 views

Using a 2-hand weapon with one hand and Oversize Weapon Master: effect on parry

In Savage Worlds there are several 2-handed meleé weapons and most of them have an effect on the character´s parry. For example, fighting with a Great Sword requires 2 hands and lowers your parry by ...
14
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4answers
2k views

Is the Wizard in Savage Worlds too powerful?

I have a long running fantasy campaign with Savage Worlds and I wonder if the Arcane Background (Magic) is too powerful. The wizard can quickly overwhelm the fighter types with the ease that they hit ...
9
votes
3answers
648 views

Savage Worlds Incapacitated Vigor Test: subject to wound penalties?

When you become incapacitated you are supposed to make a vigor roll – is this roll subject to wound penalties? I am inclined to say yes, but to me it seems too lethal.
8
votes
1answer
271 views

What stats should I give a shield made out of the door of an armoured Humvee?

I am running a dark, reasonably realistic zombie apocalypse game using Savage Worlds, and one of the characters has scavenged the door of a Heavy Armoured Humvee. He intends to convert parts of it ...
8
votes
3answers
511 views

How to develop arcs for player characters

If you've got a vague idea for an overall plot arc, how do you go about developing individual plot arcs for player characters (if that's something you do)? I'm running two Savage Worlds campaigns, ...
8
votes
4answers
616 views

Messing with the Wild Die?

I'm planning on running a post-apocalyptic setting for my Savage Worlds campaign, and one thing I want to do is to make Wild Cards have less of an advantage over the average inhabitant of the ...
8
votes
1answer
140 views

Savage Worlds: Safety Harnesses and Airbags?

So I just got Savage Worlds (Deluxe Edition) last night, and in true form, I started a cover-to-cover read, basically just hitting everything on the way through. It's all been pretty clear throughout, ...
7
votes
1answer
196 views

Limits of the Entangle Power?

The duration of the entangle power seams to be until you make make your break free roll. Is the break free roll a standard test ie TN 4 or against the arcane skill roll? If the Entangle is an Area ...
12
votes
2answers
913 views

Does an Edge require you to take a Hindrance?

I'm looking at the Savage Worlds Test Drive and it provides a list of Hindrances and Edges. Do I have to take an equivalent Hindrance for each Edge or do I get some Edges for free?
12
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5answers
318 views

In combats that take two sessions, what about the Bennies refresh?

Sometimes combat can last a long time. If a long combat happens in Savage World, so long, say, that it can't be completed in one session. Should the players get new Bennies at the start of the next ...
5
votes
1answer
319 views

Does a tied Trick or Test of Wills go to the attacker or defender?

Tricks and Tests of Wills are opposed rolls. The result is binary though: either the bonus/malus the "attacker" is trying to apply gets applied to the target, or it doesn't. Opposed rolls on the ...
7
votes
2answers
144 views

Does Full Defense assume you're also Defending?

The Full Defense action is, mechanically, somewhat unreliable compared to the Defend action: Defend gives you a straight +2 Parry, while Full Defense lets you roll Fighting+2 to set your Parry. Since ...
11
votes
6answers
491 views

Group Stealth Rolls

The rules says that when a group is sneaking up to another group, both sides get a Group Roll. There are two sorts of group rolls. The NPCs one where you roll once with their skill die and treat the ...
7
votes
2answers
317 views

Do spells need to roll 4+ even if they are opposed rolls?

Some spells allow the enemy an opposed check to avoid the effect. Does the caster still need at least a 4+ on the roll, or is it sufficient that it is higher than the opposed roll? Example: Burst - ...
14
votes
2answers
792 views

Can you fire a double barrelled shotgun at two different targets in one action?

In Savage Worlds a Double Barrelled Shotgun has a Rate of Fire of 1 or 2. Under the descriptive text is says that you can fire both Barrels together and roll to hit twice. One of my player wanted to ...
5
votes
3answers
134 views

Does ending a Power early take the equivalent of an action?

Obviously it normally takes an spellcasting action to use Shape Change (Savage Worlds Deluxe EE, p. 115) to shift into animal form, but the description says nothing about how shifting back to normal ...
6
votes
3answers
1k views

Can Savage Worlds be played effectively on a Square or Hex Grid?

Can Savage Worlds be played effectively on a Square or Hex Grid? And if so, what sort of resources are there for converting Savage world distances (move speeds, ranges, blast sizes) to fit the grid?
3
votes
2answers
239 views

Is it a single or double run?

If a character runs and does a double move do they roll there running die twice? IE if the character has Pace 6" and run d6 do they Move (6+d6)" which takes a whole round standard double move 12" ...
10
votes
3answers
1k views

Savage Worlds Edges for bodyguard-type fighters

I'm looking for Edges/Hindrances to allow a player to play a character who focuses on defending other characters. We don't use miniature combat a lot (thus far they've been fairly small), and I don't ...
23
votes
5answers
10k views

What are the things every Savage Worlds player should know?

I'm playing in my first savage worlds next week, and I have no idea what the system is like. What should I know going in?
8
votes
3answers
819 views

How would you mechanically model the effect of spraying a CO₂ fire extinguisher in someones face?

I have a scenario where it is likely that one of the PCs will be using a CO2 fire extinguisher as an offensive weapon. I need to come up with how this would work mechanically using Savage Worlds. ...
9
votes
2answers
575 views

Savage Worlds wild dice and attacking with two weapons

If you use 2 swords in Savage Worlds, do you get a wild die for each attack in one round, or do you just get one for the main hand attack and none for the offhand? I know it would be the same kind of ...
5
votes
1answer
317 views

What powers do Elemental Mages start with?

In the 50 Fathoms players section it does not specify what a starting character gets when they select Arcane Background (Magic). This is unlike the other Arcane Backgrounds in the other rule book. Is ...
6
votes
2answers
1k views

How does Armour work in Savage Worlds?

I am a bit confused about how Armour and Armour Piercing is meant to work. If you have a Toughness of 8 and Armour of say +2 (10) and you are hit by a weapon with AP 2. Do you take 2 off for the AP ...
8
votes
2answers
422 views

Savage Worlds: Do extras gain experience, take hindrances and edges?

I've just picked up PEG Inc's edition of "Savage Worlds," and the way experience works for me is unclear. Each player controls a Wild Card character and collaborates on controlling a pool of Extra ...
4
votes
1answer
272 views

What means are there for dealing with invisible creatures?

In Savage Worlds, the Invisibility spell makes a target invisible - a normal Success on the Invisibility casting roll means you must first make a Notice check at -4 to spot it, then your attack roll ...
3
votes
1answer
188 views

How can I use Helfrost spells with Power Points?

I would like to give my players some spells from Hellfrost - but Hellfrost uses a penalty to the casting roll instead of Power Points cost. How can I convert those spells for use with Power Points?
9
votes
1answer
175 views

What happens to my caster roll when maintaining a power that targets 5?

In Savage World, every 1 Power you maintain is a -1 to your casting roll. If I have a power that targets 5 (and which requires maintaining), is it considered as maintaining 1 power or 5 powers?
12
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3answers
364 views

Do powers (especially miracles) require concentration?

A character that goes Berserk... cannot use any skills, Edges, or maneuvers that require concentration, including Shooting and Taunt, but not Intimidation How does this affect the use of ...
7
votes
4answers
325 views

Can Arcane Powers be used with double action?

Is there anything preventing someone with Arcane Background from using two Powers in one turn, taking a -2 penalty to each cast attempt? Using Powers As an action, a character may use a ...
3
votes
1answer
328 views

Where is the ally sheet? Is it good as an NPC sheet?

The SWD:EE mentions a donwloadable Ally Sheet. I found several fan made ally sheets (some pretty slick) but couldn't find it in the official site. Was it removed? I plan to begin GMing soon and ...
10
votes
1answer
371 views

Where are the snapfire rules?

On the weapons table, I see references to snapfire (for instance, the Barrett .50 lists it). I could not find any explanation of what it means in terms of game mechanics. Can anyone point me to the ...