Savage Worlds is a generic RPG from Pinnacle Entertainment Group. The core values of the system are explicitly stated as, "Fast! Furious! and Fun!"

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What is the basic TN for Character Rolls in Mass Battles?

When a character chooses to fight in a Mass Battle. What is the original TN (before the mods for number of tokens and character rank). For a spellcraft roll is we assume TN 4 but for fighting it is ...
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1answer
101 views

How long is a Mass Battle round?

The SWD rules give no suggestion for the length of a round in a Mass Battle are there any rules or hints for how long this should be for a battle type and size anywhere?
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1answer
185 views

Wizard Edge in a Mass Battle

The Wizard Edge reduces the cost of a power by one point for each raise. Does this reduce the Power Points per round used, if you roll a Raise or Two Raises using their Arcane Skill roll?
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1answer
348 views

Is Savage Worlds Deluxe Edition the new standard rules?

I'm not clear about what role the Savage Worlds Deluxe edition serves now. Are future Savage Worlds products from Pinnacle going to be released using the Deluxe rules from now on? Or will they ...
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1answer
244 views

How to create a new Ray Gun with Weird Science?

If a character with the Arcane Background (Weird Science) edge takes a new Power, say Bolt, do they need to roll a skill check to create their Ray Gun?
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2answers
175 views

Surprise round procedure

As per the rules, those doing the surprise attack start on hold. Does this mean they need to also win an agility test with the non surprised character with the highest initative to actually go first?
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6answers
485 views

How many members make up the typical Savage Worlds adventuring party?

After looking at the Test Drive, I do not see anything about party sizes. Is there a standard Savage Worlds party size? I want to try out the Tomb of Terrors one-shot with the Test Drive rules, but ...
3
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1answer
300 views

Action per turn in Savage worlds?

I was looking at the Savage Worlds test drive PDF and was wondering how the action economy goes. Basically for non attack actions in a turn like agility tricks or trying to intimidate an opponent. Are ...
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2answers
167 views

Replaying Adventure Card?

Should you allow the following. Player A use the "my Bennies become XPs" adventure card then, Player B plays "get a card from the Discard stack" and then replays "my Bennies become XPs"?
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1answer
181 views

Does the power Beast Friend work for, say, part of a Coral Reef?

Say you were an underwater creature with Beast Friend. Would it be reasonable to use the power to control part of a coral reef and all the small creatures in the area?
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4answers
276 views

Can a Berserking hero run away from enemies?

In savage worlds, the Berserk edge causes a hero to "attack with reckless abandon." He can also leave berserk by doing nothing on his turn (not even movement) and passing a smarts roll at -2. I'm ...
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3answers
365 views

What happens when an Extra is Incapacitated but survives?

Tonight in my Savage Worlds (Explorer Edition) game, several of the bad guys, all Extras, were shot, took damage exceeding their Toughness, and were put out of the fight--which I believe is ...
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1answer
423 views

What is the recent edition history for Savage Worlds and major differences between them?

I'm new to Savage Worlds and using the "Explorer's Edition" that came out in 2007-2008(?), usually abbreviated "SW:EX". Can anyone briefly summarize the edition history of SW for the last few years, ...
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3answers
421 views

What is the “average human” stat for Savage Worlds?

I just started running Savage Worlds (SW:EX) and ran into a minor issue on my first session. The SW:EX book says in the Character Creation section that an average human has a d6 for any given stat. ...
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4answers
777 views

What are the best alternatives to cards for initiative in Savage Worlds?

I can't use the card initiative system for a web-based game that I have started. The web-page have a full dice-roller with lots of options, so... which are the best alternative ways to do initiative? ...
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5answers
284 views

In combats that take two sessions, what about the Bennies refresh?

Sometimes combat can last a long time. If a long combat happens in Savage World, so long, say, that it can't be completed in one session. Should the players get new Bennies at the start of the next ...
7
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1answer
156 views

Face cards or better?

In the Savage Worlds RPG I have seen the phase "Face cards or better". Does this mean Joker and or Aces as well as Jack, Queen and King? Is this defined anywhere in the rule book?
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2answers
149 views

Can you use a Power to do Suppressive Fire?

Can Powers be used for Suppressive Fire? For example, can you cast a Bolt Power to do Suppressive Fire on an area?
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2answers
268 views

Using a Rapier in your Off Hand?

You get a +1 to Parry using a Rapier. If you hold a Rapier in your Off Hand do you still get the +1 to Parry?
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3answers
362 views

Sword and Spell Casting?

If a Wizard has a Rapier in one hand and then casts a spell, do they get the off hand penalty? That is do they have to use there other hand to cast the spell.
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1answer
245 views

Does a skill at d4-2 count for the wild die too?

I've seen that with skills with a +x bonus, it applies to both the skill die and the wild die. How about if you have an untrained skill at d4-2. Does the -2 also apply to your wild die?
11
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6answers
411 views

Group Stealth Rolls

The rules says that when a group is sneaking up to another group, both sides get a Group Roll. There are two sorts of group rolls. The NPCs one where you roll once with their skill die and treat the ...
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3answers
158 views

Bennies for Long Sessions?

In Savage Worlds, Player Bennies refresh at the start of a new session. What is the best way to handle a long session? For example what if the session is all day or even all weekend?
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13answers
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As a GM, how does one deal with all of the players playing nearly identical characters?

I'm running a Deadlands campaign with players who come entirely from D&D and have never played Savage Worlds before. All five people in the group have made nearly identical characters ...
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1answer
261 views

Arcane Background: Backlash on a roll on “1”?

A lot of the Arcane Backgrounds something happens on a roll of '1' on your Spellcasting die. I originally read this to mean that only if your total was a natural '1', i.e. your first roll was a ...
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1answer
133 views

Does Invulnerable include Magic Weapons?

Some creatures in Savage Worlds are Invulnerable to wounds except for something they have a Weakness to. For example: a Vampire has a Weakness to Sunlight and other standard anti-Vampire attacks. ...
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1answer
232 views

What if two mages use the “beast friend” spell on the same creature?

What happens if a second mage attempts to "Beast Friend" a creature that has already been "Beast Friend"-ed by another mage?
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4answers
1k views

How do you plan Savage Worlds combats based on PC ability?

Last night I ran my first Savage Worlds combat, to try to get a feel for the system. The combatants were two sword-wielding fighting men against three orcs (extras) and their chieftain (a wild card). ...
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1answer
156 views

What size is Savage Worlds Kerberos Club?

Is the Savage Worlds edition of The Kerberos Club sized the same as the Explorer Edition and Superpowers Companion, or is it a more traditional 8.5"x11" sized book?
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3answers
557 views

How long does “Joker” initiative in Savage Worlds apply?

I'm trying to learn enough Savage Worlds to start running a little experimental game. I keep feeling like the rules are explained poorly, but it may just be that my brain is not ready to learn. The ...
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4answers
872 views

How to reduce Whiff & Ping

In Savage World there is a problem of Whiff (I miss) and Ping (I hit but bounce off the armour). We have had several long combat encounters where the PC and NPC have basically done almost nothing for ...
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3answers
410 views

One-sheet Savage Worlds adventures: do they only require the core rules?

Do the one-sheet Savage Worlds adventures only require the core rules, or do they generally use some setting-specific rules?
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4answers
1k views

Is the Wizard in Savage Worlds too powerful?

I have a long running fantasy campaign with Savage Worlds and I wonder if the Arcane Background (Magic) is too powerful. The wizard can quickly overwhelm the fighter types with the ease that they hit ...
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1answer
671 views

Advice on converting a D&D adventure to Savage Worlds Fantasy

Are there any useful rules, tips or suggestions for converting a D&D adventure to Savage Worlds with the Fantasy Companion?
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1answer
177 views

Does Arcane Resistance work against inherent abilities?

If a creature has an ability that is like a power. For example, an undead with fear ability. Are the character allowed to save using their Arcane Resistance Edge?
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4answers
542 views

How to challenge legendary characters?

As characters get to Legendary in Savage World (Fantasy) they abilities soon seem to out class the Powers the creatures have. For example, most powers are saved with a attribute, say Agility, if you ...
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3answers
809 views

Handling Dungeon Traps?

How should standard dungeon traps be handled in Savage Worlds? For example: do characters get a Notice roll if they aren't searching for the trap? what should be the mod to spot a trap with Notice? ...
3
votes
1answer
606 views

Where can I find Fantasy Pregen Characters?

Has anyone done any Savage World Iconic (1) Fantasy Characters pregens with all their advances, like Triple Ace Games' Daring Tales of the Space Lanes Character Pregens who I can give to player that ...
9
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3answers
268 views

Can I use a barrier power to create a bridge?

If you have a pit of fire or lava, is there any reason to not allow the barrier power to be used to create a bridge over it?
5
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1answer
511 views

Are there any “War Of The Dead” maps

In the War Of The Dead Campaign for Savage World there are no provided Maps in the PDFs. I have seen on the forum that Daring Entertainment intended to produce some for the encounter locations but I ...
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2answers
356 views

When a skill has a flat bonus, does that apply to the Wild Die as well?

I recently played an expert surgeon with the Healer trait and Professional Healer. That meant I rolled 1d12+3 for Healing checks. So if I rolled my check as d12 (skill) and d6 (wild) and I rolled a ...
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1answer
477 views

Can running dice explode?

In Savage Worlds you run by rolling a d6 + your pace for movement. Can this d6 ace (otherwise known as explode)?
12
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2answers
665 views

Does an Edge require you to take a Hindrance?

I'm looking at the Savage Worlds Test Drive and it provides a list of Hindrances and Edges. Do I have to take an equivalent Hindrance for each Edge or do I get some Edges for free?
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5answers
5k views

What are the things every Savage Worlds player should know?

I'm playing in my first savage worlds next week, and I have no idea what the system is like. What should I know going in?
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7answers
981 views

Downtuning lethality in Savage Worlds

My groups go-to system is Savage Worlds, and it works pretty well for our needs. But the system uses exploding dice, and that means that sometimes a casual encounter that should be a cakewalk for the ...