A generic RPG from Pinnacle Entertainment Group. The core values of the system are explicitly stated as "Fast! Furious! and Fun!"

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1answer
131 views

How can I deal faster with enemy actions on large-scale battles?

I returned to Savage Worlds after a while of playing 5th Edition and Anima, and I'm falling in love with the system again. I finally understood how the system goes better with many characters ...
6
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2answers
258 views

Casting successive 'Beast Friend' spells

Can a mage have more than one 'Beast Friend' spell running at the same time or does he need to concentrate on spell to keep it active.
6
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1answer
371 views

Taunting, intimidating, or tricking multiple opponents

Even though the RAW of Savage Worlds Deluxe seems to use the singular, I wonder whether it's possible to taunt / intimidate or to trick multiple opponents with the same action. In certain cases the ...
6
votes
1answer
118 views

How should the Marshal run the Wanted Hindrance?

Within Savage Worlds, there is a hindrance called wanted. How is the Marshal to run that hindrance, and how does he know when the character is wanted or not? It seems like if we don't have a decent ...
6
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1answer
137 views

What happens when a swarm of creatures you are controlling with Beast Friend attacks another swarm of the same type of creatures?

If a mage casts Beast Friend on a swarm of creatures, and then directs them to attack another swarm of the same type of creatures, what happens? Are the two swarms able to differentiate between those ...
6
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3answers
219 views

Overcoming racial hindrances

Is it possible for a character to cancel out a racial hindrance using a edge from character improvement? For example, a player is playing a Grael, who has the 'All Thumbs' hindrance because of his ...
6
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1answer
613 views

Are there any “War Of The Dead” maps

In the War Of The Dead Campaign for Savage World there are no provided Maps in the PDFs. I have seen on the forum that Daring Entertainment intended to produce some for the encounter locations but I ...
6
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1answer
118 views

How long is a Mass Battle round?

The SWD rules give no suggestion for the length of a round in a Mass Battle are there any rules or hints for how long this should be for a battle type and size anywhere?
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4answers
295 views

Savage Worlds for a mystery game

I'm just starting to get into tabletop RPGs, and specifically I've been playing some Savage Worlds, which I REALLY enjoy. I was wondering, has anyone run a mystery game with SW? I've been thinking ...
5
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3answers
222 views

How fast do Rocs grow?

A character has access to a roc egg. I would like to work out at what point it could be ridden, and when it stops being a cute bird and turns into a man-eating monster that locals might object to ...
5
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3answers
204 views

Is a victim of the Mind Control Power from Necessary Evil ever aware of their plight?

In Necessary Evil for Savage Worlds, the Mind Control power gives no indication of whether the victim is aware, either before or after the fact, that they have been controlled. However, the Mind ...
5
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2answers
329 views

What do the two armor ratings for Kevlar mean?

I'm making a Savage Worlds campaign in the Shadowrun universe. As such, most players want Kevlar vests as armor, but the armor rating is listed as "+2/+4" and I have no idea what that means. Which do ...
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2answers
174 views

Incapacitation wound modifiers

When a character takes more than three wounds do all of the wounds apply for a penalty? For instance if a character somehow took 10 wounds would that character have to make the roll at -10?
5
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3answers
177 views

Bennies for Long Sessions?

In Savage Worlds, Player Bennies refresh at the start of a new session. What is the best way to handle a long session? For example what if the session is all day or even all weekend?
5
votes
1answer
216 views

Burst Power +2 because of Cone Template?

In the core rules of the deluxe version it is mentioned that a flamethrower gets +2 to hit since its failry easy for this kind of weapon. But what about the Burst power? It uses the cone template and ...
5
votes
1answer
97 views

Can you use Suppression fire into darkness?

I had an encounter that took place outside in darkness and the map represented that. The rules for 'Darkness' are specific that targets outside of 10" (30 m, 10 squares) are not visible. On of my ...
5
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1answer
346 views

ROF, Auto, Ammo and Shots

So from what I understand any weapon with a ROF over 2 without the auto keyword is treated as a full auto weapon and unable to fire in single shot mode. For example a Gatling gun from the SWD rules ...
5
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3answers
261 views

What ranked Edge is Fast Regeneration equivalent to?

I'm running War of the Dead, a post apocalyptic zombie campaign and one of my player's backgrounds is that they were experimented on by scientists who were responsible for emergence of a monster very ...
5
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1answer
354 views

Does a tied Trick or Test of Wills go to the attacker or defender?

Tricks and Tests of Wills are opposed rolls. The result is binary though: either the bonus/malus the "attacker" is trying to apply gets applied to the target, or it doesn't. Opposed rolls on the ...
5
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2answers
182 views

Replaying Adventure Card?

Should you allow the following. Player A use the "my Bennies become XPs" adventure card then, Player B plays "get a card from the Discard stack" and then replays "my Bennies become XPs"?
5
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1answer
79 views

Missing a throwing roll in savage worlds with an 'area of effect' weapon

In Savage Worlds the rules for Area Of Effect say that if you miss your throwing or shooting roll, the blast deviates, and they reinforce this by saying you move the blast template. I added emphasis ...
5
votes
3answers
527 views

Film noir character archetypes

I have been looking online for a list of film noir character archetypes for a Savage Worlds campaign I am running. I have came up with a few: Private Investigator, Grifter, Police officer, Mobster... ...
5
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1answer
266 views

Attacking and defending at the same time with two weapons

If a fighter has two weapons, can he use one to attack and the other for defense with a Full-Defense maneuver? I know that Defense does not apply in this case because it requires that the ...
5
votes
1answer
132 views

How much can a mule carry?

Are mules subject to the same encumbrance rules as PCs, leading them to only be able to carry 40lbs of gear? Or is there a more realistic number someplace I'm missing?
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6answers
419 views

How do I create and use NPCs that actually matter?

My players love to interact with my NPCs in my Savage Worlds game, make friends, allies, enemies, make characters fall in love, etc. But I always end up with either bland NPCs that don't matter much ...
5
votes
2answers
409 views

Does Additional Bolts mean Additional Backlashes?

When using a power like Bolt with the Additional Bolts option, does any '1' on any of the Spellcasting rolls invoke a Backlash for a character with Arcane Background (Magic). That is if you roll three ...
5
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3answers
136 views

Does ending a Power early take the equivalent of an action?

Obviously it normally takes an spellcasting action to use Shape Change (Savage Worlds Deluxe EE, p. 115) to shift into animal form, but the description says nothing about how shifting back to normal ...
5
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2answers
200 views

Isn't it easier to attack a grappled character?

If one of my allies has grappled one of my enemies, do I get any bonus to attack this enemy? It does not say so in the rules, but surely it must be easier to hit an entangled foe than a free one...?
5
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1answer
199 views

Wizard Edge in a Mass Battle

The Wizard Edge reduces the cost of a power by one point for each raise. Does this reduce the Power Points per round used, if you roll a Raise or Two Raises using their Arcane Skill roll?
5
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1answer
252 views

Does Arcane Resistance work against inherent abilities?

If a creature has an ability that is like a power. For example, an undead with fear ability. Are the character allowed to save using their Arcane Resistance Edge?
5
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1answer
342 views

What powers do Elemental Mages start with?

In the 50 Fathoms players section it does not specify what a starting character gets when they select Arcane Background (Magic). This is unlike the other Arcane Backgrounds in the other rule book. Is ...
5
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1answer
140 views

What is the basic TN for Character Rolls in Mass Battles?

When a character chooses to fight in a Mass Battle. What is the original TN (before the mods for number of tokens and character rank). For a spellcraft roll is we assume TN 4 but for fighting it is ...
5
votes
1answer
329 views

Using a 2-hand weapon with one hand and Oversize Weapon Master: effect on parry

In Savage Worlds there are several 2-handed meleé weapons and most of them have an effect on the character´s parry. For example, fighting with a Great Sword requires 2 hands and lowers your parry by ...
4
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3answers
560 views

Relative difficulty in Savage Worlds skill checks?

I'm a new GM running a Savage Worlds game, and I'm wondering if someone can help me understand the best way to set up a skill check with relative difficulties. Specifically, how do you differentiate ...
4
votes
4answers
340 views

Can a Berserking hero run away from enemies?

In savage worlds, the Berserk edge causes a hero to "attack with reckless abandon." He can also leave berserk by doing nothing on his turn (not even movement) and passing a smarts roll at -2. I'm ...
4
votes
2answers
318 views

Should Players declare their actions once Initiative is dealt?

I've been wondering this for a long time... What is usualy the order things should take on the game table? Should the GM handle the cards and then players declare what they want to do and lastly ...
4
votes
1answer
257 views

Savage Worlds Deluxe: Joker - for players only?

The RAW of Savage Worlds: Deluxe seems to say that drawing a Joker card for initiative affects only players: When a player draws a Joker, his character can go whenever he wants in the round ...
4
votes
2answers
204 views

How do I avoid placing useless battle grid features?

I'm not very good for map building, actually, especially on tactical games such as Savage Worlds; however every time I add some map feature, it becomes so useless or non-interesting that it ends up ...
4
votes
1answer
336 views

How can I convert the Necromorphs from Dead Space to Savage Worlds?

I'm making a Savage setting for Dead Space, and I'm really unsure about this part. I understand I need to compare the monsters to regular humans, for instance, and try to determine their stats from ...
4
votes
2answers
271 views

How do you handle Held action in Savage Worlds?

Ok, the Held actions have been giving us a lot of trouble recently. I'm gonna illustrate a situation: Let's say a vampire gets a King of Spades, a zombie gets a 3 of hearts, a ranger gets a Queen of ...
4
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2answers
136 views

How can bennies be spent to gain combat edges?

I know I've read of a way to spend bennies to use an edge on the fly. For example, a player could spend a benny to buy first strike before an opponent moves and then attack them (per first strike's ...
4
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3answers
196 views

Tricks at range?

In savage worlds can you make tricks at range? It really doesn't say any kind of range for the trick to function at, just that you need to have a good description at what you are trying to attempt.
4
votes
3answers
135 views

How do I improve my ranged defense in Savage Worlds?

I'm playing Savage Worlds for the first time. My character is starting as an assassin type with no ranged ability(Assassin and Martial Arts edges to start). I'm worried about dying to gunfire as I ...
4
votes
2answers
121 views

Continuing Powers and Hold Action?

Say a wizard cast Quickness and it is his third action after it was cast and the wizard does a Hold Action so he can make sure the target gets another action. When does the power end? a) At the point ...
4
votes
2answers
328 views

Can a character voluntarily fail a Smarts roll to go Berserk?

A character with the Berserk edge ...immediately after suffering a wound (including a Shaken result from physical damage), (...) must make a Smarts roll or go Berserk. Going Berserk has pros ...
4
votes
1answer
291 views

What means are there for dealing with invisible creatures?

In Savage Worlds, the Invisibility spell makes a target invisible - a normal Success on the Invisibility casting roll means you must first make a Notice check at -4 to spot it, then your attack roll ...
4
votes
1answer
226 views

Savage Worlds Print and Play Adventure Deck

Is there a list of the cards in the Adventure Decks. Where I live retailers don't seem to be stocking Savage Worlds stuff and mail order from America is killing me financially because of massive ...
4
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1answer
367 views

Savage Worlds Powers - trappings and other options

In Savage Worlds, when choosing Powers for a character, you're sometimes given a lot of options. Most famously, you get to choose Trappings for the Power, but also there's "Raise/Lower Trait". My ...
4
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1answer
136 views

Is withdrawing from close combat a free action in SWD?

Is withdrawing from close combat a free action in Savage Worlds Deluxe? The rules seem to say moving up to your Pace is a free action, but I'm not really sure about this, as moving, in my current ...
4
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1answer
72 views

Soaking after using Riled Up

We use the standard Adventure Cards in our Savage Worlds game. A character was wounded, then played Riled Up which is only activated on a wound, giving them +2 damage for the rest of the scene. Next, ...