I recently played an expert surgeon with the Healer trait and Professional Healer. That meant I rolled 1d12+3 for Healing checks. So if I rolled my check as d12 (skill) and d6 (wild) and I rolled a ...
In Savage Worlds you run by rolling a d6 + your pace for movement. Can this d6 ace (otherwise known as explode)?
I'm looking at the Savage Worlds Test Drive and it provides a list of Hindrances and Edges. Do I have to take an equivalent Hindrance for each Edge or do I get some Edges for free?
I'm playing in my first savage worlds next week, and I have no idea what the system is like. What should I know going in?
My groups go-to system is Savage Worlds, and it works pretty well for our needs. But the system uses exploding dice, and that means that sometimes a casual encounter that should be a cakewalk for the ...