Creating a new fantasy setting for D&D is daunting but I don't want to use one of the published settings. I have a blank piece of paper in front of me and a whole world to create. My friends want ...
In the past, I've almost always had at least one NPC that would travel with the characters as a type of "lore master" to expand on the story. I've tried to make the character witty and, once the ...
Some fantasy RPGs treat magic as arcane and thus rare, possibly subject to suspicion by the masses. Other games treat magic as somewhat more prevelant but not ubiquitous. At some point in this trend, ...
The stats for the Imperial class Star Destroyer in West End Games's Star Wars RPG list the skeleton crew for the vessel as 5,000 people. They define the skeleton crew as "the absolute minimum number ...
I started a new Eberron campaign last night, and I quickly ran into the problem of my players not knowing much of anything about the campaign setting. What is the Mournland? Where is the Eldeen ...
This is a bit of a broad question, but I will try to narrow it down to this: When GMing a medieval fantasy, and conflicts arise between the medieval times and the magical world (mostly D&D and ...
I'm thinking mostly from a DnD3.5 background, but am open to input for any setting - even non-fantasy - but my focus is on fantasy settings. How can you add character to religions so that they're ...
Requesting system, specific mechanic, and published setting recommendations for a recurring game inspired by the X-Files and Fringe. Here are my goals and details for the game that may provide ...
World creation in Dungeon World according to its principle is meant to be broad and keep some blanks for the players to fill. But what about an established setting like Forgotten Realm or Greyhawk? ...
Has anyone changed system/setting/genre but kept the characters during a campaign? Players can become very attached to their characters, even when the campaign/setting/genre or system is getting ...
In a game set “ten years into the future” what are some narrative techniques to explain away the lack of significant tech advances?
Mutant City Blues, an excellent setting for a GUMSHOE system, is set "ten years in the future" of whenever the game starts. However, as I want the game to be about powers (the heightened) and not ...
Actually something that just came to my mind and something I've never encountered before. Are there any settings or systems centering about dystopian worlds, but without technology, nothing more ...
Soon we will be starting a DragonLance campaign, and we have settled on the post War of Lance, around a year after the official end of the war. The problem I have is that there are barely any ...
What good, popular setting you have used for "Pirates of the Caribbean" types of adventures? What makes it good for running a pirate game?